What not to wearable: Using participatory workshops to explore wearable device form factors for blind users

Michele A. Williams, Erin Buehler, Amy Hurst, Shaun K. Kane

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper we document two participatory design workshops conducted with a team of eight visually impaired adults that explored features and form factors for a wearable navigation technology. We compare and contrast our experiences conducting a low-fidelity prototyping activity using office supplies and a medium-fidelity prototyping activity using electronic components and a scenario-based approach. While both sessions produced designs with similar features and form factors, participant engagement was much higher during the medium-fidelity session primarily due to the tangible materials used and the more directed structure of the activity. We present the resulting designs as well as recommendations for participatory design prototyping methods for wearable technology development, particularly for people with vision impairments.

Original languageEnglish (US)
Title of host publicationW4A 2015 - 12th Web for All Conference
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450333429
DOIs
StatePublished - May 18 2015
Event12th International Web for All Conference, W4A 2015 - Florence, Italy
Duration: May 18 2015May 20 2015

Publication series

NameW4A 2015 - 12th Web for All Conference

Conference

Conference12th International Web for All Conference, W4A 2015
CountryItaly
CityFlorence
Period5/18/155/20/15

Fingerprint

Navigation
Wearable technology

Keywords

  • Blind
  • Navigation
  • Participatory design
  • Wearable technology

ASJC Scopus subject areas

  • Computer Networks and Communications

Cite this

Williams, M. A., Buehler, E., Hurst, A., & Kane, S. K. (2015). What not to wearable: Using participatory workshops to explore wearable device form factors for blind users. In W4A 2015 - 12th Web for All Conference [31] (W4A 2015 - 12th Web for All Conference). Association for Computing Machinery, Inc. https://doi.org/10.1145/2745555.2746664

What not to wearable : Using participatory workshops to explore wearable device form factors for blind users. / Williams, Michele A.; Buehler, Erin; Hurst, Amy; Kane, Shaun K.

W4A 2015 - 12th Web for All Conference. Association for Computing Machinery, Inc, 2015. 31 (W4A 2015 - 12th Web for All Conference).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Williams, MA, Buehler, E, Hurst, A & Kane, SK 2015, What not to wearable: Using participatory workshops to explore wearable device form factors for blind users. in W4A 2015 - 12th Web for All Conference., 31, W4A 2015 - 12th Web for All Conference, Association for Computing Machinery, Inc, 12th International Web for All Conference, W4A 2015, Florence, Italy, 5/18/15. https://doi.org/10.1145/2745555.2746664
Williams MA, Buehler E, Hurst A, Kane SK. What not to wearable: Using participatory workshops to explore wearable device form factors for blind users. In W4A 2015 - 12th Web for All Conference. Association for Computing Machinery, Inc. 2015. 31. (W4A 2015 - 12th Web for All Conference). https://doi.org/10.1145/2745555.2746664
Williams, Michele A. ; Buehler, Erin ; Hurst, Amy ; Kane, Shaun K. / What not to wearable : Using participatory workshops to explore wearable device form factors for blind users. W4A 2015 - 12th Web for All Conference. Association for Computing Machinery, Inc, 2015. (W4A 2015 - 12th Web for All Conference).
@inproceedings{4bffc25d9d914556b5204744bda38bfc,
title = "What not to wearable: Using participatory workshops to explore wearable device form factors for blind users",
abstract = "In this paper we document two participatory design workshops conducted with a team of eight visually impaired adults that explored features and form factors for a wearable navigation technology. We compare and contrast our experiences conducting a low-fidelity prototyping activity using office supplies and a medium-fidelity prototyping activity using electronic components and a scenario-based approach. While both sessions produced designs with similar features and form factors, participant engagement was much higher during the medium-fidelity session primarily due to the tangible materials used and the more directed structure of the activity. We present the resulting designs as well as recommendations for participatory design prototyping methods for wearable technology development, particularly for people with vision impairments.",
keywords = "Blind, Navigation, Participatory design, Wearable technology",
author = "Williams, {Michele A.} and Erin Buehler and Amy Hurst and Kane, {Shaun K.}",
year = "2015",
month = "5",
day = "18",
doi = "10.1145/2745555.2746664",
language = "English (US)",
series = "W4A 2015 - 12th Web for All Conference",
publisher = "Association for Computing Machinery, Inc",
booktitle = "W4A 2015 - 12th Web for All Conference",

}

TY - GEN

T1 - What not to wearable

T2 - Using participatory workshops to explore wearable device form factors for blind users

AU - Williams, Michele A.

AU - Buehler, Erin

AU - Hurst, Amy

AU - Kane, Shaun K.

PY - 2015/5/18

Y1 - 2015/5/18

N2 - In this paper we document two participatory design workshops conducted with a team of eight visually impaired adults that explored features and form factors for a wearable navigation technology. We compare and contrast our experiences conducting a low-fidelity prototyping activity using office supplies and a medium-fidelity prototyping activity using electronic components and a scenario-based approach. While both sessions produced designs with similar features and form factors, participant engagement was much higher during the medium-fidelity session primarily due to the tangible materials used and the more directed structure of the activity. We present the resulting designs as well as recommendations for participatory design prototyping methods for wearable technology development, particularly for people with vision impairments.

AB - In this paper we document two participatory design workshops conducted with a team of eight visually impaired adults that explored features and form factors for a wearable navigation technology. We compare and contrast our experiences conducting a low-fidelity prototyping activity using office supplies and a medium-fidelity prototyping activity using electronic components and a scenario-based approach. While both sessions produced designs with similar features and form factors, participant engagement was much higher during the medium-fidelity session primarily due to the tangible materials used and the more directed structure of the activity. We present the resulting designs as well as recommendations for participatory design prototyping methods for wearable technology development, particularly for people with vision impairments.

KW - Blind

KW - Navigation

KW - Participatory design

KW - Wearable technology

UR - http://www.scopus.com/inward/record.url?scp=84953389109&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84953389109&partnerID=8YFLogxK

U2 - 10.1145/2745555.2746664

DO - 10.1145/2745555.2746664

M3 - Conference contribution

AN - SCOPUS:84953389109

T3 - W4A 2015 - 12th Web for All Conference

BT - W4A 2015 - 12th Web for All Conference

PB - Association for Computing Machinery, Inc

ER -