Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments

Brian Allen, Taylor Hanley, Bas Rokers, C. Shawn Green

Research output: Contribution to journalArticle

Abstract

A major hindrance in the popularization of 3D stereoscopic media is the high rate of motion sickness reported during use of VR technology. While the exact factors underlying this phenomenon are unknown, the dominant framework for explaining general motion sickness ("cue-conflict" theory) predicts that individual differences in sensory system sensitivity should be correlated with experienced discomfort (i.e. greater sensitivity will allow conflict between cues to be more easily detected). To test this hypothesis, 73 participants successfully completed a battery of tests to assess sensitivity to visual depth cues as well as a number of other basic visual functions. They then viewed a series of 3D movies using an Oculus Rift 3D head-mounted display. As predicted, individual differences, specifically in sensitivity to dynamic visual cues to depth, were correlated with experienced levels of discomfort. These results suggest a number of potential methods to reduce VR-related motion sickness in the future.

Original languageEnglish (US)
Pages (from-to)1-9
Number of pages9
JournalEntertainment Computing
Volume13
DOIs
StatePublished - Mar 1 2016

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Keywords

  • 3D motion
  • Cue-conflict theory
  • Simulator sickness
  • Virtual reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

Cite this

Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments. / Allen, Brian; Hanley, Taylor; Rokers, Bas; Green, C. Shawn.

In: Entertainment Computing, Vol. 13, 01.03.2016, p. 1-9.

Research output: Contribution to journalArticle

Allen, Brian ; Hanley, Taylor ; Rokers, Bas ; Green, C. Shawn. / Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments. In: Entertainment Computing. 2016 ; Vol. 13. pp. 1-9.
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