Values at play

Tradeoffs in socially-oriented game design

Mary Flanagan, Daniel C. Howe, Helen Nissenbaum

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Significant work in the CHI community has focused on designing systems that support human values. Designers and engineers have also become increasingly aware of ways in which the artifacts they create can embody political, social, and ethical values. Despite such an awareness, there has been little work towards producing practical methodologies that systematically incorporate values into the design process. Many designers struggle to find a balance between their own values, those of users and other stakeholders, and those of the surrounding culture. In this paper, we present the RAPUNSEL project as a case study of game design in a values-rich context and describe our efforts toward navigating the complexities this entails. Additionally, we present initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design in the hope that others may both benefit from and build upon this work.

Original languageEnglish (US)
Title of host publicationCHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems
EditorsW. Kellogg, S. Zhai, C. Gale, G. Veer
Pages751-760
Number of pages10
StatePublished - 2005
EventCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems - Portland, OR, United States
Duration: Apr 2 2005Apr 7 2005

Other

OtherCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems
CountryUnited States
CityPortland, OR
Period4/2/054/7/05

Fingerprint

Engineers

Keywords

  • Gender and computing
  • Programming pedagogy
  • Social Issues
  • Values

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Flanagan, M., Howe, D. C., & Nissenbaum, H. (2005). Values at play: Tradeoffs in socially-oriented game design. In W. Kellogg, S. Zhai, C. Gale, & G. Veer (Eds.), CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems (pp. 751-760)

Values at play : Tradeoffs in socially-oriented game design. / Flanagan, Mary; Howe, Daniel C.; Nissenbaum, Helen.

CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems. ed. / W. Kellogg; S. Zhai; C. Gale; G. Veer. 2005. p. 751-760.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Flanagan, M, Howe, DC & Nissenbaum, H 2005, Values at play: Tradeoffs in socially-oriented game design. in W Kellogg, S Zhai, C Gale & G Veer (eds), CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems. pp. 751-760, CHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems, Portland, OR, United States, 4/2/05.
Flanagan M, Howe DC, Nissenbaum H. Values at play: Tradeoffs in socially-oriented game design. In Kellogg W, Zhai S, Gale C, Veer G, editors, CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems. 2005. p. 751-760
Flanagan, Mary ; Howe, Daniel C. ; Nissenbaum, Helen. / Values at play : Tradeoffs in socially-oriented game design. CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems. editor / W. Kellogg ; S. Zhai ; C. Gale ; G. Veer. 2005. pp. 751-760
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