The turing test track of the 2012 Mario AI Championship

Entries and evaluation

Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay S. Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard K. Heether, Tom Schumann, Marcus Gallagher

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for a clone of the popular game Super Mario Bros. Competitors participated by submitting AI agents that imitate human playing style. This paper presents the rules of the competition, the software used, the voting interface, the scoring procedure, the submitted controllers and the recent results of the competition for the year 2012. We also discuss what can be learnt from this competition in terms of believability in platform games. The discussion is supported by a statistical analysis of behavioural similarities and differences among the agents, and between agents and humans. The paper is co-authored by the organizers of the competition (the first three authors) and the competitors.

    Original languageEnglish (US)
    Title of host publication2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
    DOIs
    StatePublished - 2013
    Event2013 IEEE Conference on Computational Intelligence in Games, CIG 2013 - Niagara Falls, ON, Canada
    Duration: Aug 11 2013Aug 13 2013

    Other

    Other2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
    CountryCanada
    CityNiagara Falls, ON
    Period8/11/138/13/13

    Fingerprint

    Controllers
    Statistical methods

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Software

    Cite this

    Shaker, N., Togelius, J., Yannakakis, G. N., Poovanna, L., Ethiraj, V. S., Johansson, S. J., ... Gallagher, M. (2013). The turing test track of the 2012 Mario AI Championship: Entries and evaluation. In 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013 [6633634] https://doi.org/10.1109/CIG.2013.6633634

    The turing test track of the 2012 Mario AI Championship : Entries and evaluation. / Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Poovanna, Likith; Ethiraj, Vinay S.; Johansson, Stefan J.; Reynolds, Robert G.; Heether, Leonard K.; Schumann, Tom; Gallagher, Marcus.

    2013 IEEE Conference on Computational Intelligence in Games, CIG 2013. 2013. 6633634.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Shaker, N, Togelius, J, Yannakakis, GN, Poovanna, L, Ethiraj, VS, Johansson, SJ, Reynolds, RG, Heether, LK, Schumann, T & Gallagher, M 2013, The turing test track of the 2012 Mario AI Championship: Entries and evaluation. in 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013., 6633634, 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013, Niagara Falls, ON, Canada, 8/11/13. https://doi.org/10.1109/CIG.2013.6633634
    Shaker N, Togelius J, Yannakakis GN, Poovanna L, Ethiraj VS, Johansson SJ et al. The turing test track of the 2012 Mario AI Championship: Entries and evaluation. In 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013. 2013. 6633634 https://doi.org/10.1109/CIG.2013.6633634
    Shaker, Noor ; Togelius, Julian ; Yannakakis, Georgios N. ; Poovanna, Likith ; Ethiraj, Vinay S. ; Johansson, Stefan J. ; Reynolds, Robert G. ; Heether, Leonard K. ; Schumann, Tom ; Gallagher, Marcus. / The turing test track of the 2012 Mario AI Championship : Entries and evaluation. 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013. 2013.
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