The guidebook, the friend, and the room: Visitor experience in a historic house

Allison Woodruff, Paul M. Aoki, Amy Hurst, Margaret H. Szymanski

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we describe an electronic guidebook prototype and report on a study of its use in a historic house. Supported by mechanisms in the guidebook, visitors constructed experiences that had a high degree of interaction with three entities: the guidebook, their companions, and the house and its contents. For example, we found that most visitors played audio descriptions through speakers (rather than using headphones or reading textual descriptions) to facilitate communication with their companions.

Original languageEnglish (US)
Title of host publicationCHI'01 Extended Abstracts on Human Factors in Computing Systems, CHI EA'01
Pages273-274
Number of pages2
DOIs
StatePublished - Dec 1 2001
EventConference on Human Factors in Computing Systems, CHI EA 2001 - Seattle, WA, United States
Duration: Mar 31 2001Apr 5 2001

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceConference on Human Factors in Computing Systems, CHI EA 2001
CountryUnited States
CitySeattle, WA
Period3/31/014/5/01

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Keywords

  • Electronic guidebooks
  • Historic houses
  • Museums

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Cite this

Woodruff, A., Aoki, P. M., Hurst, A., & Szymanski, M. H. (2001). The guidebook, the friend, and the room: Visitor experience in a historic house. In CHI'01 Extended Abstracts on Human Factors in Computing Systems, CHI EA'01 (pp. 273-274). (Conference on Human Factors in Computing Systems - Proceedings). https://doi.org/10.1145/634067.634229