The 2007 IEEE CEC simulated car racing competition

Julian Togelius, Simon Lucas, Ho Duc Thang, Jonathan M. Garibaldi, Tomoharu Nakashima, Chin Hiong Tan, Itamar Elhanany, Shay Berant, Philip Hingston, Robert M. MacCallum, Thomas Haferlach, Aravind Gowrisankar, Pete Burrow

    Research output: Contribution to journalArticle

    Abstract

    This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.

    Original languageEnglish (US)
    Pages (from-to)295-329
    Number of pages35
    JournalGenetic Programming and Evolvable Machines
    Volume9
    Issue number4
    DOIs
    StatePublished - Dec 2008

    Fingerprint

    Railroad cars
    Game
    Computational Intelligence
    Evolutionary Computation
    Well-defined
    Efficacy
    Benchmark
    Controller
    Evolutionary algorithms
    Artificial intelligence
    Controllers

    ASJC Scopus subject areas

    • Software
    • Hardware and Architecture
    • Computer Science Applications
    • Theoretical Computer Science

    Cite this

    Togelius, J., Lucas, S., Thang, H. D., Garibaldi, J. M., Nakashima, T., Tan, C. H., ... Burrow, P. (2008). The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines, 9(4), 295-329. https://doi.org/10.1007/s10710-008-9063-0

    The 2007 IEEE CEC simulated car racing competition. / Togelius, Julian; Lucas, Simon; Thang, Ho Duc; Garibaldi, Jonathan M.; Nakashima, Tomoharu; Tan, Chin Hiong; Elhanany, Itamar; Berant, Shay; Hingston, Philip; MacCallum, Robert M.; Haferlach, Thomas; Gowrisankar, Aravind; Burrow, Pete.

    In: Genetic Programming and Evolvable Machines, Vol. 9, No. 4, 12.2008, p. 295-329.

    Research output: Contribution to journalArticle

    Togelius, J, Lucas, S, Thang, HD, Garibaldi, JM, Nakashima, T, Tan, CH, Elhanany, I, Berant, S, Hingston, P, MacCallum, RM, Haferlach, T, Gowrisankar, A & Burrow, P 2008, 'The 2007 IEEE CEC simulated car racing competition', Genetic Programming and Evolvable Machines, vol. 9, no. 4, pp. 295-329. https://doi.org/10.1007/s10710-008-9063-0
    Togelius J, Lucas S, Thang HD, Garibaldi JM, Nakashima T, Tan CH et al. The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines. 2008 Dec;9(4):295-329. https://doi.org/10.1007/s10710-008-9063-0
    Togelius, Julian ; Lucas, Simon ; Thang, Ho Duc ; Garibaldi, Jonathan M. ; Nakashima, Tomoharu ; Tan, Chin Hiong ; Elhanany, Itamar ; Berant, Shay ; Hingston, Philip ; MacCallum, Robert M. ; Haferlach, Thomas ; Gowrisankar, Aravind ; Burrow, Pete. / The 2007 IEEE CEC simulated car racing competition. In: Genetic Programming and Evolvable Machines. 2008 ; Vol. 9, No. 4. pp. 295-329.
    @article{ed04ed1a5b4246cda44772a1858801fe,
    title = "The 2007 IEEE CEC simulated car racing competition",
    abstract = "This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.",
    author = "Julian Togelius and Simon Lucas and Thang, {Ho Duc} and Garibaldi, {Jonathan M.} and Tomoharu Nakashima and Tan, {Chin Hiong} and Itamar Elhanany and Shay Berant and Philip Hingston and MacCallum, {Robert M.} and Thomas Haferlach and Aravind Gowrisankar and Pete Burrow",
    year = "2008",
    month = "12",
    doi = "10.1007/s10710-008-9063-0",
    language = "English (US)",
    volume = "9",
    pages = "295--329",
    journal = "Genetic Programming and Evolvable Machines",
    issn = "1389-2576",
    publisher = "Springer New York",
    number = "4",

    }

    TY - JOUR

    T1 - The 2007 IEEE CEC simulated car racing competition

    AU - Togelius, Julian

    AU - Lucas, Simon

    AU - Thang, Ho Duc

    AU - Garibaldi, Jonathan M.

    AU - Nakashima, Tomoharu

    AU - Tan, Chin Hiong

    AU - Elhanany, Itamar

    AU - Berant, Shay

    AU - Hingston, Philip

    AU - MacCallum, Robert M.

    AU - Haferlach, Thomas

    AU - Gowrisankar, Aravind

    AU - Burrow, Pete

    PY - 2008/12

    Y1 - 2008/12

    N2 - This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.

    AB - This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.

    UR - http://www.scopus.com/inward/record.url?scp=54849185100&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=54849185100&partnerID=8YFLogxK

    U2 - 10.1007/s10710-008-9063-0

    DO - 10.1007/s10710-008-9063-0

    M3 - Article

    AN - SCOPUS:54849185100

    VL - 9

    SP - 295

    EP - 329

    JO - Genetic Programming and Evolvable Machines

    JF - Genetic Programming and Evolvable Machines

    SN - 1389-2576

    IS - 4

    ER -