Tetra-Cubes: An algorithm to generate 3D isosurfaces based upon tetrahedra

B. Piquet, Claudio Silva, A. Kaufman

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Original languageEnglish (US)
Title of host publicationSIBGRAPI ’96 – Brazilian Symposium on Computer Graphics and Image Processing
Place of PublicationMinas Gerais, Brazil
Pages205-210
StatePublished - 1996

Cite this

Piquet, B., Silva, C., & Kaufman, A. (1996). Tetra-Cubes: An algorithm to generate 3D isosurfaces based upon tetrahedra. In SIBGRAPI ’96 – Brazilian Symposium on Computer Graphics and Image Processing (pp. 205-210). Minas Gerais, Brazil.

Tetra-Cubes : An algorithm to generate 3D isosurfaces based upon tetrahedra. / Piquet, B. ; Silva, Claudio; Kaufman, A. .

SIBGRAPI ’96 – Brazilian Symposium on Computer Graphics and Image Processing. Minas Gerais, Brazil, 1996. p. 205-210.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Piquet, B, Silva, C & Kaufman, A 1996, Tetra-Cubes: An algorithm to generate 3D isosurfaces based upon tetrahedra. in SIBGRAPI ’96 – Brazilian Symposium on Computer Graphics and Image Processing. Minas Gerais, Brazil, pp. 205-210.
Piquet B, Silva C, Kaufman A. Tetra-Cubes: An algorithm to generate 3D isosurfaces based upon tetrahedra. In SIBGRAPI ’96 – Brazilian Symposium on Computer Graphics and Image Processing. Minas Gerais, Brazil. 1996. p. 205-210
Piquet, B. ; Silva, Claudio ; Kaufman, A. . / Tetra-Cubes : An algorithm to generate 3D isosurfaces based upon tetrahedra. SIBGRAPI ’96 – Brazilian Symposium on Computer Graphics and Image Processing. Minas Gerais, Brazil, 1996. pp. 205-210
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