Sentient world: Human-based procedural cartography - An experiment in interactive sketching and iterative refining

Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper presents a first step towards a computer-aided design tool for the creation of game maps. The tool, named Sentient World, allows the designer to draw a rough terrain sketch, adding extra levels of detail through stochastic and gradient search. Novelty search generates a number of dissimilar artificial neural networks that are trained to approximate a designer's sketch and provide maps of higher resolution back to the designer. As the procedurally generated maps are presented to the designer (to accept, reject, or edit) the terrain sketches are iteratively refined into complete high resolution maps which may diverge from initial designer concepts. Results obtained on a number of test maps show that novelty search is beneficial for introducing divergent content to the designer without reducing the speed of iterative map refinement.

    Original languageEnglish (US)
    Title of host publicationEvolutionary and Biologically Inspired Music, Sound, Art and Design - Second International Conference, EvoMUSART 2013, Proceedings
    Pages180-191
    Number of pages12
    DOIs
    StatePublished - Mar 22 2013
    Event2nd International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013 - Vienna, Austria
    Duration: Apr 3 2013Apr 5 2013

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume7834 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Other

    Other2nd International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013
    CountryAustria
    CityVienna
    Period4/3/134/5/13

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    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

    Cite this

    Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Sentient world: Human-based procedural cartography - An experiment in interactive sketching and iterative refining. In Evolutionary and Biologically Inspired Music, Sound, Art and Design - Second International Conference, EvoMUSART 2013, Proceedings (pp. 180-191). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7834 LNCS). https://doi.org/10.1007/978-3-642-36955-1_16