Ropossum: An authoring tool for designing, optimizing and solving cut the Rope levels

Mohammad Shaker, Noor Shaker, Julian Togelius

    Research output: Contribution to conferencePaper

    Abstract

    We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer's input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.

    Original languageEnglish (US)
    Pages215-216
    Number of pages2
    StatePublished - Jan 1 2013
    Event9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 - Boston, United States
    Duration: Oct 14 2013Oct 18 2013

    Other

    Other9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013
    CountryUnited States
    CityBoston
    Period10/14/1310/18/13

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    ASJC Scopus subject areas

    • Visual Arts and Performing Arts
    • Artificial Intelligence

    Cite this

    Shaker, M., Shaker, N., & Togelius, J. (2013). Ropossum: An authoring tool for designing, optimizing and solving cut the Rope levels. 215-216. Paper presented at 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013, Boston, United States.