Rendering on a budget

A framework for time-critical rendering

James T. Klosowski, Claudio T. Silva

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The Prioritized Layered Projection (PLP) technique algorithm was developed to optimize the rendering of high depth complexity scenes by rendering an estimation of the visible set. The technique is based on computing on demand a priority order for the polygons that maximizes the likelihood of rendering visible polygons before occluded ones for any given scene. Experimental evidence of its performance and a discussion of the extensions to the algorithm are provided.

Original languageEnglish (US)
Title of host publicationProceedings of the IEEE Visualization Conference
PublisherIEEE
Pages115-122
Number of pages8
StatePublished - 1999
EventProceedings of the IEEE Visualization '99 - San Francisco, CA, USA
Duration: Oct 24 1999Oct 29 1999

Other

OtherProceedings of the IEEE Visualization '99
CitySan Francisco, CA, USA
Period10/24/9910/29/99

ASJC Scopus subject areas

  • Computer Science(all)
  • Engineering(all)

Cite this

Klosowski, J. T., & Silva, C. T. (1999). Rendering on a budget: A framework for time-critical rendering. In Proceedings of the IEEE Visualization Conference (pp. 115-122). IEEE.

Rendering on a budget : A framework for time-critical rendering. / Klosowski, James T.; Silva, Claudio T.

Proceedings of the IEEE Visualization Conference. IEEE, 1999. p. 115-122.

Research output: Chapter in Book/Report/Conference proceedingChapter

Klosowski, JT & Silva, CT 1999, Rendering on a budget: A framework for time-critical rendering. in Proceedings of the IEEE Visualization Conference. IEEE, pp. 115-122, Proceedings of the IEEE Visualization '99, San Francisco, CA, USA, 10/24/99.
Klosowski JT, Silva CT. Rendering on a budget: A framework for time-critical rendering. In Proceedings of the IEEE Visualization Conference. IEEE. 1999. p. 115-122
Klosowski, James T. ; Silva, Claudio T. / Rendering on a budget : A framework for time-critical rendering. Proceedings of the IEEE Visualization Conference. IEEE, 1999. pp. 115-122
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