Real-time creased approximate subdivision surfaces with displacements

Denis Kovacs, Jason Mitchell, Shanon Drone, Dennis Zorin

Research output: Contribution to journalArticle

Abstract

We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.

Original languageEnglish (US)
Article number5433807
Pages (from-to)742-751
Number of pages10
JournalIEEE Transactions on Visualization and Computer Graphics
Volume16
Issue number5
DOIs
StatePublished - 2010

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Keywords

  • displacement mapping
  • geometric modeling
  • GPU tessellation
  • hardware rendering
  • Subdivision surfaces
  • video games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Computer Vision and Pattern Recognition
  • Signal Processing

Cite this

Real-time creased approximate subdivision surfaces with displacements. / Kovacs, Denis; Mitchell, Jason; Drone, Shanon; Zorin, Dennis.

In: IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 5, 5433807, 2010, p. 742-751.

Research output: Contribution to journalArticle

Kovacs, Denis ; Mitchell, Jason ; Drone, Shanon ; Zorin, Dennis. / Real-time creased approximate subdivision surfaces with displacements. In: IEEE Transactions on Visualization and Computer Graphics. 2010 ; Vol. 16, No. 5. pp. 742-751.
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