Real-time creased approximate subdivision surfaces

Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present an extension of recently developed Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.

Original languageEnglish (US)
Title of host publicationProceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Pages155-160
Number of pages6
DOIs
StatePublished - 2009
Event2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009 - Boston, MA, United States
Duration: Feb 27 2009Mar 1 2009

Other

Other2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009
CountryUnited States
CityBoston, MA
Period2/27/093/1/09

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Engines

Keywords

  • Geometric modeling
  • GPU tessellation
  • Hardware rendering
  • Subdivision surfaces
  • Video games

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computational Theory and Mathematics
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Cite this

Kovacs, D., Mitchell, J., Drone, S., & Zorin, D. (2009). Real-time creased approximate subdivision surfaces. In Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 155-160) https://doi.org/10.1145/1507149.1507174

Real-time creased approximate subdivision surfaces. / Kovacs, Denis; Mitchell, Jason; Drone, Shanon; Zorin, Denis.

Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2009. p. 155-160.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kovacs, D, Mitchell, J, Drone, S & Zorin, D 2009, Real-time creased approximate subdivision surfaces. in Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. pp. 155-160, 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009, Boston, MA, United States, 2/27/09. https://doi.org/10.1145/1507149.1507174
Kovacs D, Mitchell J, Drone S, Zorin D. Real-time creased approximate subdivision surfaces. In Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2009. p. 155-160 https://doi.org/10.1145/1507149.1507174
Kovacs, Denis ; Mitchell, Jason ; Drone, Shanon ; Zorin, Denis. / Real-time creased approximate subdivision surfaces. Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2009. pp. 155-160
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