Pendaphonics

An engaging tangible pendulum-based sonic interaction experience

Anne Marie Skriver Hansen, Dan Overholt, Winslow Burleson, Camilla Nørgaard Jensen, Byron Lahey, Kasia Muldner

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates children and adults to be physically active and explorative. The development of this system presents a strategy for the design and evaluation of a low-cost, flexible, large scale tangible system that is engaging for children and adults alike. Pendaphonics has been installed in a public new media arts space, where over 200 people have interacted with it. Here, we describe Pendaphonics tangible interaction scenarios, including the broad potential of this system as a compositional and choreographic tool, an educational exhibit, and as an interface that facilitates playful interaction, exploration, discovery and creativity.

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children
Pages286-288
Number of pages3
DOIs
StatePublished - 2009
Event8th International Conference on Interaction Design and Children, IDC 2009 - Como, Italy
Duration: Jun 3 2009Jun 5 2009

Other

Other8th International Conference on Interaction Design and Children, IDC 2009
CountryItaly
CityComo
Period6/3/096/5/09

Fingerprint

Pendulums
Large scale systems
Creativity
Art
interaction
Costs
experience
Costs and Cost Analysis
creativity
new media
art
scenario
costs
evaluation

Keywords

  • And creative expression
  • Embodied experience
  • Interaction design
  • Learning
  • Physical activity
  • Play

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software
  • Developmental and Educational Psychology
  • Education

Cite this

Hansen, A. M. S., Overholt, D., Burleson, W., Jensen, C. N., Lahey, B., & Muldner, K. (2009). Pendaphonics: An engaging tangible pendulum-based sonic interaction experience. In Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children (pp. 286-288) https://doi.org/10.1145/1551788.1551859

Pendaphonics : An engaging tangible pendulum-based sonic interaction experience. / Hansen, Anne Marie Skriver; Overholt, Dan; Burleson, Winslow; Jensen, Camilla Nørgaard; Lahey, Byron; Muldner, Kasia.

Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children. 2009. p. 286-288.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hansen, AMS, Overholt, D, Burleson, W, Jensen, CN, Lahey, B & Muldner, K 2009, Pendaphonics: An engaging tangible pendulum-based sonic interaction experience. in Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children. pp. 286-288, 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, 6/3/09. https://doi.org/10.1145/1551788.1551859
Hansen AMS, Overholt D, Burleson W, Jensen CN, Lahey B, Muldner K. Pendaphonics: An engaging tangible pendulum-based sonic interaction experience. In Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children. 2009. p. 286-288 https://doi.org/10.1145/1551788.1551859
Hansen, Anne Marie Skriver ; Overholt, Dan ; Burleson, Winslow ; Jensen, Camilla Nørgaard ; Lahey, Byron ; Muldner, Kasia. / Pendaphonics : An engaging tangible pendulum-based sonic interaction experience. Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children. 2009. pp. 286-288
@inproceedings{e8072f3adb90454d87b7fbcecdc64317,
title = "Pendaphonics: An engaging tangible pendulum-based sonic interaction experience",
abstract = "Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates children and adults to be physically active and explorative. The development of this system presents a strategy for the design and evaluation of a low-cost, flexible, large scale tangible system that is engaging for children and adults alike. Pendaphonics has been installed in a public new media arts space, where over 200 people have interacted with it. Here, we describe Pendaphonics tangible interaction scenarios, including the broad potential of this system as a compositional and choreographic tool, an educational exhibit, and as an interface that facilitates playful interaction, exploration, discovery and creativity.",
keywords = "And creative expression, Embodied experience, Interaction design, Learning, Physical activity, Play",
author = "Hansen, {Anne Marie Skriver} and Dan Overholt and Winslow Burleson and Jensen, {Camilla N{\o}rgaard} and Byron Lahey and Kasia Muldner",
year = "2009",
doi = "10.1145/1551788.1551859",
language = "English (US)",
isbn = "9781605583952",
pages = "286--288",
booktitle = "Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children",

}

TY - GEN

T1 - Pendaphonics

T2 - An engaging tangible pendulum-based sonic interaction experience

AU - Hansen, Anne Marie Skriver

AU - Overholt, Dan

AU - Burleson, Winslow

AU - Jensen, Camilla Nørgaard

AU - Lahey, Byron

AU - Muldner, Kasia

PY - 2009

Y1 - 2009

N2 - Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates children and adults to be physically active and explorative. The development of this system presents a strategy for the design and evaluation of a low-cost, flexible, large scale tangible system that is engaging for children and adults alike. Pendaphonics has been installed in a public new media arts space, where over 200 people have interacted with it. Here, we describe Pendaphonics tangible interaction scenarios, including the broad potential of this system as a compositional and choreographic tool, an educational exhibit, and as an interface that facilitates playful interaction, exploration, discovery and creativity.

AB - Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates children and adults to be physically active and explorative. The development of this system presents a strategy for the design and evaluation of a low-cost, flexible, large scale tangible system that is engaging for children and adults alike. Pendaphonics has been installed in a public new media arts space, where over 200 people have interacted with it. Here, we describe Pendaphonics tangible interaction scenarios, including the broad potential of this system as a compositional and choreographic tool, an educational exhibit, and as an interface that facilitates playful interaction, exploration, discovery and creativity.

KW - And creative expression

KW - Embodied experience

KW - Interaction design

KW - Learning

KW - Physical activity

KW - Play

UR - http://www.scopus.com/inward/record.url?scp=70450230686&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=70450230686&partnerID=8YFLogxK

U2 - 10.1145/1551788.1551859

DO - 10.1145/1551788.1551859

M3 - Conference contribution

SN - 9781605583952

SP - 286

EP - 288

BT - Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children

ER -