Many high-level geometry processing tasks rely on low-level constructive solid geometry operations. Though trivial for implicit representations, boolean operations are notoriously difficult to execute robustly for explicit boundary representations. Existing methods for 3D triangle meshes fall short in one way or another. Some methods are fast but fail to produce closed, self-intersection free output. Other methods are robust but place prohibitively strict assumptions on the input, e.g., no hollow cavities, non-manifold edges or self-intersections. We propose a systematic recipe for conducting a family of exact constructive solid geometry operations. The two-stage method makes no general position assumptions and does not resort to numerical perturbation. The method is variadic, operating on any number of input meshes. This generalizes unary mesh-repair operations, classic binary boolean differencing, and n-ary operations such as finding all regions inside at least k out of n inputs. We demonstrate the superior effectiveness and robustness of our method on a dataset of 10,000 "real-world" meshes from a popular online repository. To encourage development, validation, and comparison, we release both our code and dataset to the public.
- Constructive solid geometry
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design