Kwiri - What, When, Where and Who: Everything you ever wanted to know about your game but didn't know how to ask

Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius

    Research output: Contribution to journalConference article

    Abstract

    We designed Kwiri, a query system, as a support tool for an AI Game Design Assistant. With our tool we allow users to query for game events in terms of what (was the event), when (did it happen), where (did it happen), and who (was involved). With such a tool, we explore the possibilities of applying a query system to provide game-general AI-based design assistance. Throughout this paper, we will discuss the motivation, the design of Kwiri, use cases, and a preliminary qualitative study. Our first results shows that Kwiri has the potential to help designers in game debugging tasks, and has been served as infrastructure to build another system which relies on querying for game events.

    Original languageEnglish (US)
    Pages (from-to)43-50
    Number of pages8
    JournalCEUR Workshop Proceedings
    Volume2313
    StatePublished - Jan 1 2019
    Event2nd Workshop on Knowledge Extraction from Games, KEG 2019 - Honolulu, United States
    Duration: Jan 27 2019 → …

    ASJC Scopus subject areas

    • Computer Science(all)

    Cite this

    Kwiri - What, When, Where and Who : Everything you ever wanted to know about your game but didn't know how to ask. / Machado, Tiago; Gopstein, Daniel; Nealen, Andy; Togelius, Julian.

    In: CEUR Workshop Proceedings, Vol. 2313, 01.01.2019, p. 43-50.

    Research output: Contribution to journalConference article

    Machado, Tiago ; Gopstein, Daniel ; Nealen, Andy ; Togelius, Julian. / Kwiri - What, When, Where and Who : Everything you ever wanted to know about your game but didn't know how to ask. In: CEUR Workshop Proceedings. 2019 ; Vol. 2313. pp. 43-50.
    @article{e779e70f3a4b474da862bddbe4841f1b,
    title = "Kwiri - What, When, Where and Who: Everything you ever wanted to know about your game but didn't know how to ask",
    abstract = "We designed Kwiri, a query system, as a support tool for an AI Game Design Assistant. With our tool we allow users to query for game events in terms of what (was the event), when (did it happen), where (did it happen), and who (was involved). With such a tool, we explore the possibilities of applying a query system to provide game-general AI-based design assistance. Throughout this paper, we will discuss the motivation, the design of Kwiri, use cases, and a preliminary qualitative study. Our first results shows that Kwiri has the potential to help designers in game debugging tasks, and has been served as infrastructure to build another system which relies on querying for game events.",
    author = "Tiago Machado and Daniel Gopstein and Andy Nealen and Julian Togelius",
    year = "2019",
    month = "1",
    day = "1",
    language = "English (US)",
    volume = "2313",
    pages = "43--50",
    journal = "CEUR Workshop Proceedings",
    issn = "1613-0073",
    publisher = "CEUR-WS",

    }

    TY - JOUR

    T1 - Kwiri - What, When, Where and Who

    T2 - Everything you ever wanted to know about your game but didn't know how to ask

    AU - Machado, Tiago

    AU - Gopstein, Daniel

    AU - Nealen, Andy

    AU - Togelius, Julian

    PY - 2019/1/1

    Y1 - 2019/1/1

    N2 - We designed Kwiri, a query system, as a support tool for an AI Game Design Assistant. With our tool we allow users to query for game events in terms of what (was the event), when (did it happen), where (did it happen), and who (was involved). With such a tool, we explore the possibilities of applying a query system to provide game-general AI-based design assistance. Throughout this paper, we will discuss the motivation, the design of Kwiri, use cases, and a preliminary qualitative study. Our first results shows that Kwiri has the potential to help designers in game debugging tasks, and has been served as infrastructure to build another system which relies on querying for game events.

    AB - We designed Kwiri, a query system, as a support tool for an AI Game Design Assistant. With our tool we allow users to query for game events in terms of what (was the event), when (did it happen), where (did it happen), and who (was involved). With such a tool, we explore the possibilities of applying a query system to provide game-general AI-based design assistance. Throughout this paper, we will discuss the motivation, the design of Kwiri, use cases, and a preliminary qualitative study. Our first results shows that Kwiri has the potential to help designers in game debugging tasks, and has been served as infrastructure to build another system which relies on querying for game events.

    UR - http://www.scopus.com/inward/record.url?scp=85060848345&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=85060848345&partnerID=8YFLogxK

    M3 - Conference article

    VL - 2313

    SP - 43

    EP - 50

    JO - CEUR Workshop Proceedings

    JF - CEUR Workshop Proceedings

    SN - 1613-0073

    ER -