Interactive multiresolution mesh editing

Denis Zorin, Peter Schroder, Wim Sweldens

Research output: Contribution to conferencePaper

Abstract

We describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivision and the smoothing algorithms of Taubin allows us to construct a set of algorithms for interactive multiresolution editing of complex hierarchical meshes of arbitrary topology. The simplicity of the underlying algorithms for refinement and coarsification enables us to make them local and adaptive, thereby considerably improving their efficiency. We have built a scalable interactive multiresolution editing system based on such algorithms.

Original languageEnglish (US)
Pages259-268
Number of pages10
StatePublished - Jan 1 1997
EventProceedings of the 1997 Conference on Computer Graphics, SIGGRAPH - Los Angeles, CA, USA
Duration: Aug 3 1997Aug 8 1997

Other

OtherProceedings of the 1997 Conference on Computer Graphics, SIGGRAPH
CityLos Angeles, CA, USA
Period8/3/978/8/97

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ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Zorin, D., Schroder, P., & Sweldens, W. (1997). Interactive multiresolution mesh editing. 259-268. Paper presented at Proceedings of the 1997 Conference on Computer Graphics, SIGGRAPH, Los Angeles, CA, USA, .