Interactive modeling of topologically complex geometric detail

Jianbo Peng, Daniel Kristjansson, Denis Zorin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure. Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively. In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2004 Papers, SIGGRAPH 2004
Pages635-643
Number of pages9
DOIs
StatePublished - 2004
EventACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States
Duration: Aug 8 2004Aug 12 2004

Other

OtherACM SIGGRAPH 2004, SIGGRAPH 2004
CountryUnited States
CityLos Angeles, CA
Period8/8/048/12/04

Fingerprint

Textures
Volume rendering
Parameterization
Surface structure

Keywords

  • Modeling
  • Volumetric rendering
  • Volumetric texture

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Cite this

Peng, J., Kristjansson, D., & Zorin, D. (2004). Interactive modeling of topologically complex geometric detail. In ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004 (pp. 635-643) https://doi.org/10.1145/1186562.1015773

Interactive modeling of topologically complex geometric detail. / Peng, Jianbo; Kristjansson, Daniel; Zorin, Denis.

ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004. 2004. p. 635-643.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Peng, J, Kristjansson, D & Zorin, D 2004, Interactive modeling of topologically complex geometric detail. in ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004. pp. 635-643, ACM SIGGRAPH 2004, SIGGRAPH 2004, Los Angeles, CA, United States, 8/8/04. https://doi.org/10.1145/1186562.1015773
Peng J, Kristjansson D, Zorin D. Interactive modeling of topologically complex geometric detail. In ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004. 2004. p. 635-643 https://doi.org/10.1145/1186562.1015773
Peng, Jianbo ; Kristjansson, Daniel ; Zorin, Denis. / Interactive modeling of topologically complex geometric detail. ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004. 2004. pp. 635-643
@inproceedings{8d79867dc73344f184165c03464a2a93,
title = "Interactive modeling of topologically complex geometric detail",
abstract = "Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure. Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively. In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.",
keywords = "Modeling, Volumetric rendering, Volumetric texture",
author = "Jianbo Peng and Daniel Kristjansson and Denis Zorin",
year = "2004",
doi = "10.1145/1186562.1015773",
language = "English (US)",
pages = "635--643",
booktitle = "ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004",

}

TY - GEN

T1 - Interactive modeling of topologically complex geometric detail

AU - Peng, Jianbo

AU - Kristjansson, Daniel

AU - Zorin, Denis

PY - 2004

Y1 - 2004

N2 - Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure. Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively. In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.

AB - Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure. Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively. In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.

KW - Modeling

KW - Volumetric rendering

KW - Volumetric texture

UR - http://www.scopus.com/inward/record.url?scp=78650429189&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=78650429189&partnerID=8YFLogxK

U2 - 10.1145/1186562.1015773

DO - 10.1145/1186562.1015773

M3 - Conference contribution

AN - SCOPUS:78650429189

SP - 635

EP - 643

BT - ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004

ER -