Grow-A-Game: A tool for values conscious design and analysis of digital games

Jonathan Belman, Helen Nissenbaum, Mary Flanagan, Jim Diamond

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper discusses a tool developed by the Values at Play (VAP) project to facilitate values-conscious design and analysis of digital games. Our tool, called the Grow-A-Game cards, has been implemented and assessed in numerous advanced and beginner game design courses. Here, we report five case studies of Grow-A-Game exercises, each demonstrating how the cards can be used to produce innovative and interesting values-focused designs and/or guide meaningful exploration of the relationship between values and games.

Original languageEnglish (US)
Title of host publicationProceedings of DiGRA 2011 Conference: Think Design Play
StatePublished - 2011
Event5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Netherlands
Duration: Sep 14 2011Sep 17 2011

Other

Other5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
CountryNetherlands
CityUtrecht
Period9/14/119/17/11

Keywords

  • Digital games
  • Ethics
  • Values
  • Video games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Belman, J., Nissenbaum, H., Flanagan, M., & Diamond, J. (2011). Grow-A-Game: A tool for values conscious design and analysis of digital games. In Proceedings of DiGRA 2011 Conference: Think Design Play

Grow-A-Game : A tool for values conscious design and analysis of digital games. / Belman, Jonathan; Nissenbaum, Helen; Flanagan, Mary; Diamond, Jim.

Proceedings of DiGRA 2011 Conference: Think Design Play. 2011.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Belman, J, Nissenbaum, H, Flanagan, M & Diamond, J 2011, Grow-A-Game: A tool for values conscious design and analysis of digital games. in Proceedings of DiGRA 2011 Conference: Think Design Play. 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011, Utrecht, Netherlands, 9/14/11.
Belman J, Nissenbaum H, Flanagan M, Diamond J. Grow-A-Game: A tool for values conscious design and analysis of digital games. In Proceedings of DiGRA 2011 Conference: Think Design Play. 2011
Belman, Jonathan ; Nissenbaum, Helen ; Flanagan, Mary ; Diamond, Jim. / Grow-A-Game : A tool for values conscious design and analysis of digital games. Proceedings of DiGRA 2011 Conference: Think Design Play. 2011.
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