Exploring adaptive scaffolding in a multifaceted tangible learning environment

Elissa Thomas, Victor Girotto, Alex Abreu, Cecil Lozano, Kasia Muldner, Winslow Burleson, Erin Walker

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.

Original languageEnglish (US)
Title of host publicationCEUR Workshop Proceedings
PublisherCEUR-WS
Pages81-84
Number of pages4
Volume1009
StatePublished - 2013
EventWorkshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, United States
Duration: Jul 9 2013Jul 13 2013

Other

OtherWorkshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013
CountryUnited States
CityMemphis
Period7/9/137/13/13

Fingerprint

Geometry
Students

Keywords

  • Adaptive scaffolding
  • Tangible learning environments
  • Teachable agents

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Thomas, E., Girotto, V., Abreu, A., Lozano, C., Muldner, K., Burleson, W., & Walker, E. (2013). Exploring adaptive scaffolding in a multifaceted tangible learning environment. In CEUR Workshop Proceedings (Vol. 1009, pp. 81-84). CEUR-WS.

Exploring adaptive scaffolding in a multifaceted tangible learning environment. / Thomas, Elissa; Girotto, Victor; Abreu, Alex; Lozano, Cecil; Muldner, Kasia; Burleson, Winslow; Walker, Erin.

CEUR Workshop Proceedings. Vol. 1009 CEUR-WS, 2013. p. 81-84.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Thomas, E, Girotto, V, Abreu, A, Lozano, C, Muldner, K, Burleson, W & Walker, E 2013, Exploring adaptive scaffolding in a multifaceted tangible learning environment. in CEUR Workshop Proceedings. vol. 1009, CEUR-WS, pp. 81-84, Workshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013, Memphis, United States, 7/9/13.
Thomas E, Girotto V, Abreu A, Lozano C, Muldner K, Burleson W et al. Exploring adaptive scaffolding in a multifaceted tangible learning environment. In CEUR Workshop Proceedings. Vol. 1009. CEUR-WS. 2013. p. 81-84
Thomas, Elissa ; Girotto, Victor ; Abreu, Alex ; Lozano, Cecil ; Muldner, Kasia ; Burleson, Winslow ; Walker, Erin. / Exploring adaptive scaffolding in a multifaceted tangible learning environment. CEUR Workshop Proceedings. Vol. 1009 CEUR-WS, 2013. pp. 81-84
@inproceedings{6d21f3a33c994fe5b016ef8dd4766326,
title = "Exploring adaptive scaffolding in a multifaceted tangible learning environment",
abstract = "The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.",
keywords = "Adaptive scaffolding, Tangible learning environments, Teachable agents",
author = "Elissa Thomas and Victor Girotto and Alex Abreu and Cecil Lozano and Kasia Muldner and Winslow Burleson and Erin Walker",
year = "2013",
language = "English (US)",
volume = "1009",
pages = "81--84",
booktitle = "CEUR Workshop Proceedings",
publisher = "CEUR-WS",

}

TY - GEN

T1 - Exploring adaptive scaffolding in a multifaceted tangible learning environment

AU - Thomas, Elissa

AU - Girotto, Victor

AU - Abreu, Alex

AU - Lozano, Cecil

AU - Muldner, Kasia

AU - Burleson, Winslow

AU - Walker, Erin

PY - 2013

Y1 - 2013

N2 - The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.

AB - The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.

KW - Adaptive scaffolding

KW - Tangible learning environments

KW - Teachable agents

UR - http://www.scopus.com/inward/record.url?scp=84924952385&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84924952385&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:84924952385

VL - 1009

SP - 81

EP - 84

BT - CEUR Workshop Proceedings

PB - CEUR-WS

ER -