Evolutionary computation and games

Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Original languageEnglish (US)
    Title of host publicationGECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference
    PublisherAssociation for Computing Machinery, Inc
    Pages841-860
    Number of pages20
    ISBN (Electronic)9781450343237
    DOIs
    StatePublished - Jul 20 2016
    Event2016 Genetic and Evolutionary Computation Conference, GECCO 2016 Companion - Denver, United States
    Duration: Jul 20 2016Jul 24 2016

    Other

    Other2016 Genetic and Evolutionary Computation Conference, GECCO 2016 Companion
    CountryUnited States
    CityDenver
    Period7/20/167/24/16

    Fingerprint

    Evolutionary algorithms

    Keywords

    • Evolutionary computation
    • Games
    • Playing
    • Procedural content generation

    ASJC Scopus subject areas

    • Software
    • Computer Science Applications
    • Computational Theory and Mathematics

    Cite this

    Togelius, J. (2016). Evolutionary computation and games. In GECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference (pp. 841-860). Association for Computing Machinery, Inc. https://doi.org/10.1145/2908961.2927001

    Evolutionary computation and games. / Togelius, Julian.

    GECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference. Association for Computing Machinery, Inc, 2016. p. 841-860.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Togelius, J 2016, Evolutionary computation and games. in GECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference. Association for Computing Machinery, Inc, pp. 841-860, 2016 Genetic and Evolutionary Computation Conference, GECCO 2016 Companion, Denver, United States, 7/20/16. https://doi.org/10.1145/2908961.2927001
    Togelius J. Evolutionary computation and games. In GECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference. Association for Computing Machinery, Inc. 2016. p. 841-860 https://doi.org/10.1145/2908961.2927001
    Togelius, Julian. / Evolutionary computation and games. GECCO 2016 Companion - Proceedings of the 2016 Genetic and Evolutionary Computation Conference. Association for Computing Machinery, Inc, 2016. pp. 841-860
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