Entangled games are hard to approximate

Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We establish the first hardness results for the problem of computing the value of one-round games played by a referee and a team of players who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum referee and two entangled players or (ii) classical referee and three entangled players. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-player games to make them resistant to entangled players. We then show that a strategy for the modified game that uses entanglement can be "rounded" to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P = NP, the values of entangled-player games cannot be computed by semidefinite programs that are polynomial in the size of the referee's system, a method that has been successful for more restricted quantum games.

Original languageEnglish (US)
Title of host publicationProceedings of the 49th Annual IEEE Symposium on Foundations of Computer Science, FOCS 2008
Pages447-456
Number of pages10
DOIs
StatePublished - Dec 30 2008
Event49th Annual IEEE Symposium on Foundations of Computer Science, FOCS 2008 - Philadelphia, PA, United States
Duration: Oct 25 2008Oct 28 2008

Publication series

NameProceedings - Annual IEEE Symposium on Foundations of Computer Science, FOCS
ISSN (Print)0272-5428

Other

Other49th Annual IEEE Symposium on Foundations of Computer Science, FOCS 2008
CountryUnited States
CityPhiladelphia, PA
Period10/25/0810/28/08

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ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Kempe, J., Kobayashi, H., Matsumoto, K., Toner, B., & Vidick, T. (2008). Entangled games are hard to approximate. In Proceedings of the 49th Annual IEEE Symposium on Foundations of Computer Science, FOCS 2008 (pp. 447-456). [4690978] (Proceedings - Annual IEEE Symposium on Foundations of Computer Science, FOCS). https://doi.org/10.1109/FOCS.2008.8