Drawing without replacement as a game mechanic

Fernando De Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andrew Nealen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    We introduce several deck of cards and dice models that can be used to represent stochastic outcomes in tabletop games. We analyze these using a toy game introduced as a Micro Combat game. By simulating the outcome of the game with these different models we can analyze them in terms of their salience, disparity, fairness and obfuscation. We expect this analysis to help designers choose the method that best suits their intended experience.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
    EditorsSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
    PublisherAssociation for Computing Machinery
    ISBN (Electronic)9781450365710
    DOIs
    StatePublished - Aug 7 2018
    Event13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden
    Duration: Aug 7 2018Aug 10 2018

    Other

    Other13th International Conference on the Foundations of Digital Games, FDG 2018
    CountrySweden
    CityMalmo
    Period8/7/188/10/18

    Fingerprint

    Mechanics

    Keywords

    • Board games
    • Dice
    • Randomness

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Networks and Communications
    • Computer Vision and Pattern Recognition
    • Software

    Cite this

    De Mesentier Silva, F., Salge, C., Isaksen, A., Togelius, J., & Nealen, A. (2018). Drawing without replacement as a game mechanic. In S. Deterding, M. Khandaker, S. Risi, J. Font, S. Dahlskog, C. Salge, & C. M. Olsson (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 [57] Association for Computing Machinery. https://doi.org/10.1145/3235765.3235822

    Drawing without replacement as a game mechanic. / De Mesentier Silva, Fernando; Salge, Christoph; Isaksen, Aaron; Togelius, Julian; Nealen, Andrew.

    Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. ed. / Sebastian Deterding; Mitu Khandaker; Sebastian Risi; Jose Font; Steve Dahlskog; Christoph Salge; Carl Magnus Olsson. Association for Computing Machinery, 2018. 57.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    De Mesentier Silva, F, Salge, C, Isaksen, A, Togelius, J & Nealen, A 2018, Drawing without replacement as a game mechanic. in S Deterding, M Khandaker, S Risi, J Font, S Dahlskog, C Salge & CM Olsson (eds), Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018., 57, Association for Computing Machinery, 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmo, Sweden, 8/7/18. https://doi.org/10.1145/3235765.3235822
    De Mesentier Silva F, Salge C, Isaksen A, Togelius J, Nealen A. Drawing without replacement as a game mechanic. In Deterding S, Khandaker M, Risi S, Font J, Dahlskog S, Salge C, Olsson CM, editors, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. Association for Computing Machinery. 2018. 57 https://doi.org/10.1145/3235765.3235822
    De Mesentier Silva, Fernando ; Salge, Christoph ; Isaksen, Aaron ; Togelius, Julian ; Nealen, Andrew. / Drawing without replacement as a game mechanic. Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. editor / Sebastian Deterding ; Mitu Khandaker ; Sebastian Risi ; Jose Font ; Steve Dahlskog ; Christoph Salge ; Carl Magnus Olsson. Association for Computing Machinery, 2018.
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