Distinguishing users by pointing performance in laboratory and real-world tasks

Amy Hurst, Scott E. Hudson, Jennifer Mankoff, Shari Trewin

Research output: Contribution to journalArticle

Abstract

Accurate pointing is an obstacle to computer access for individuals who experience motor impairments. One of the main barriers to assisting individuals with pointing problems is a lack of frequent and low-cost assessment of pointing ability. We are working to build technology to automatically assess pointing problems during every day (or real-world) computer use. To this end, we have gathered and studied real-world pointing use from individuals with motor impairments and older adults. We have used this data to develop novel techniques to analyze pointing performance. In this article, we present learned statistical models that distinguish between pointing actions from diverse populations using real-world pointing samples. We describe how our models could be used to support individuals with different abilities sharing a computer, or one individual who experiences temporary pointing problems. Our investigation contributes to a better understanding of real-world pointing. We hope that these techniques will be used to develop systems that can automatically adapt to users' current needs in real-world computing environments.

Original languageEnglish (US)
Article number5
JournalACM Transactions on Accessible Computing
Volume5
Issue number2
DOIs
StatePublished - Oct 1 2013

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Keywords

  • Assistive technology
  • Pointing performance
  • Real-world data collection

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications

Cite this

Distinguishing users by pointing performance in laboratory and real-world tasks. / Hurst, Amy; Hudson, Scott E.; Mankoff, Jennifer; Trewin, Shari.

In: ACM Transactions on Accessible Computing, Vol. 5, No. 2, 5, 01.10.2013.

Research output: Contribution to journalArticle

Hurst, Amy ; Hudson, Scott E. ; Mankoff, Jennifer ; Trewin, Shari. / Distinguishing users by pointing performance in laboratory and real-world tasks. In: ACM Transactions on Accessible Computing. 2013 ; Vol. 5, No. 2.
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