Data-driven interactive quadrangulation

Giorgio Marcias, Kenshi Takayama, Nico Pietroni, Daniele Panozzo, Olga Sorkine-Hornung, Enrico Puppo, Paolo Cignoni

Research output: Contribution to journalArticle

Abstract

We propose an interactive quadrangulation method based on a large collection of patterns that are learned from models manually designed by artists. The patterns are distilled into compact quadrangulation rules and stored in a database. At run-time, the user draws strokes to define patches and desired edge flows, and the system queries the database to extract fitting patterns to tessellate the sketches' interiors. The quadrangulation patterns are general and can be applied to tessellate large regions while controlling the positions of the singularities and the edge flow. We demonstrate the effectiveness of our algorithm through a series of live retopology sessions and an informal user study with three professional artists.

Original languageEnglish (US)
Article number65
JournalACM Transactions on Graphics
Volume34
Issue number4
DOIs
StatePublished - Aug 2015

Keywords

  • Polygon quadrangulation
  • Quad meshing
  • Retopology

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Cite this

Marcias, G., Takayama, K., Pietroni, N., Panozzo, D., Sorkine-Hornung, O., Puppo, E., & Cignoni, P. (2015). Data-driven interactive quadrangulation. ACM Transactions on Graphics, 34(4), [65]. https://doi.org/10.1145/2766964