Creating emotive responsive characters within virtual worlds

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.

Original languageEnglish (US)
Title of host publicationVirtual Worlds - 2nd International Conference, VW 2000, Proceedings
PublisherSpringer Verlag
Pages99-106
Number of pages8
Volume1834
ISBN (Print)3540677070, 9783540677079
StatePublished - 2000
Event2nd International Conference on Virtual Worlds, VW 2000 - Paris, France
Duration: Jul 5 2000Jul 7 2000

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume1834
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other2nd International Conference on Virtual Worlds, VW 2000
CountryFrance
CityParis
Period7/5/007/7/00

Fingerprint

Virtual Characters
Virtual Worlds
Extrapolate
Immersion
Damage
Engineering
Character
Judgment
Life
Human

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Perlin, K. (2000). Creating emotive responsive characters within virtual worlds. In Virtual Worlds - 2nd International Conference, VW 2000, Proceedings (Vol. 1834, pp. 99-106). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 1834). Springer Verlag.

Creating emotive responsive characters within virtual worlds. / Perlin, Kenneth.

Virtual Worlds - 2nd International Conference, VW 2000, Proceedings. Vol. 1834 Springer Verlag, 2000. p. 99-106 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 1834).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Perlin, K 2000, Creating emotive responsive characters within virtual worlds. in Virtual Worlds - 2nd International Conference, VW 2000, Proceedings. vol. 1834, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 1834, Springer Verlag, pp. 99-106, 2nd International Conference on Virtual Worlds, VW 2000, Paris, France, 7/5/00.
Perlin K. Creating emotive responsive characters within virtual worlds. In Virtual Worlds - 2nd International Conference, VW 2000, Proceedings. Vol. 1834. Springer Verlag. 2000. p. 99-106. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
Perlin, Kenneth. / Creating emotive responsive characters within virtual worlds. Virtual Worlds - 2nd International Conference, VW 2000, Proceedings. Vol. 1834 Springer Verlag, 2000. pp. 99-106 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{601654ae594747d7ab988dc327c35eeb,
title = "Creating emotive responsive characters within virtual worlds",
abstract = "Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.",
author = "Kenneth Perlin",
year = "2000",
language = "English (US)",
isbn = "3540677070",
volume = "1834",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "99--106",
booktitle = "Virtual Worlds - 2nd International Conference, VW 2000, Proceedings",

}

TY - GEN

T1 - Creating emotive responsive characters within virtual worlds

AU - Perlin, Kenneth

PY - 2000

Y1 - 2000

N2 - Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.

AB - Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not “believable” they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.

UR - http://www.scopus.com/inward/record.url?scp=84942740765&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84942740765&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:84942740765

SN - 3540677070

SN - 9783540677079

VL - 1834

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 99

EP - 106

BT - Virtual Worlds - 2nd International Conference, VW 2000, Proceedings

PB - Springer Verlag

ER -