Chalktalk VR/AR

Kenneth Perlin, Zhenyi He, Fengyuan Zhu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

When people want to brainstorm ideas, currently they often draw their ideas on paper or on a whiteboard. But the result of those drawings is a static visual representation. Alternately, people often use various tools to prepare animations and simulations to express their ideas. But those animations and simulations must be created beforehand, and therefore cannot be easily modified dynamically in the course of the brainstorming process. Chalktalk VR/AR is a paradigm for creating drawings in the context of a face to face brainstorming session that is happening with the support of VR or AR. Participants draw their ideas in the form of simple sketched simulation elements, which can appear to be floating in the air between participants. Those elements are then recognized by a simple AI recognition system, and can be interactively incorporated by participants into an emerging simulation that builds more complex simulations by linking together these simulation elements in the course of the discussion.

Original languageEnglish (US)
Title of host publication7th International Workshop on Semantic Ambient Media Experiences, SAME 2014
Subtitle of host publicationAmbient Media Usability, Interaction and Smart Media Technologies
PublisherInternational Ambient Media Association (iAMEA)
Pages30-31
Number of pages2
Volume2017
Edition2
ISBN (Electronic)9781510800168
DOIs
StatePublished - Jan 1 2017
Event10th International Workshop on Semantic Ambient Media Experiences: Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR), SAME 2017 - Bangkok, Thailand
Duration: Nov 27 2017Nov 27 2017

Other

Other10th International Workshop on Semantic Ambient Media Experiences: Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR), SAME 2017
CountryThailand
CityBangkok
Period11/27/1711/27/17

Fingerprint

Drawing (graphics)
Animation
Air

Keywords

  • Augmented Reality
  • Virtual Reality

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Media Technology

Cite this

Perlin, K., He, Z., & Zhu, F. (2017). Chalktalk VR/AR. In 7th International Workshop on Semantic Ambient Media Experiences, SAME 2014: Ambient Media Usability, Interaction and Smart Media Technologies (2 ed., Vol. 2017, pp. 30-31). International Ambient Media Association (iAMEA). https://doi.org/10.1145/1234

Chalktalk VR/AR. / Perlin, Kenneth; He, Zhenyi; Zhu, Fengyuan.

7th International Workshop on Semantic Ambient Media Experiences, SAME 2014: Ambient Media Usability, Interaction and Smart Media Technologies. Vol. 2017 2. ed. International Ambient Media Association (iAMEA), 2017. p. 30-31.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Perlin, K, He, Z & Zhu, F 2017, Chalktalk VR/AR. in 7th International Workshop on Semantic Ambient Media Experiences, SAME 2014: Ambient Media Usability, Interaction and Smart Media Technologies. 2 edn, vol. 2017, International Ambient Media Association (iAMEA), pp. 30-31, 10th International Workshop on Semantic Ambient Media Experiences: Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR), SAME 2017, Bangkok, Thailand, 11/27/17. https://doi.org/10.1145/1234
Perlin K, He Z, Zhu F. Chalktalk VR/AR. In 7th International Workshop on Semantic Ambient Media Experiences, SAME 2014: Ambient Media Usability, Interaction and Smart Media Technologies. 2 ed. Vol. 2017. International Ambient Media Association (iAMEA). 2017. p. 30-31 https://doi.org/10.1145/1234
Perlin, Kenneth ; He, Zhenyi ; Zhu, Fengyuan. / Chalktalk VR/AR. 7th International Workshop on Semantic Ambient Media Experiences, SAME 2014: Ambient Media Usability, Interaction and Smart Media Technologies. Vol. 2017 2. ed. International Ambient Media Association (iAMEA), 2017. pp. 30-31
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