CAVE

Making collective virtual narrative

Kris Layng, Kenneth Perlin, Sebastian Herscher, Corinne Brenner, Thomas Meduri

Research output: Contribution to journalArticle

Abstract

CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.

Original languageEnglish (US)
Pages (from-to)349-356
Number of pages8
JournalLeonardo
Volume52
Issue number4
DOIs
StatePublished - Aug 1 2019

Fingerprint

Theaters
Virtual reality

ASJC Scopus subject areas

  • Visual Arts and Performing Arts
  • Engineering (miscellaneous)
  • Music
  • Computer Science Applications

Cite this

Layng, K., Perlin, K., Herscher, S., Brenner, C., & Meduri, T. (2019). CAVE: Making collective virtual narrative. Leonardo, 52(4), 349-356. https://doi.org/10.1162/LEON_a_01776

CAVE : Making collective virtual narrative. / Layng, Kris; Perlin, Kenneth; Herscher, Sebastian; Brenner, Corinne; Meduri, Thomas.

In: Leonardo, Vol. 52, No. 4, 01.08.2019, p. 349-356.

Research output: Contribution to journalArticle

Layng, K, Perlin, K, Herscher, S, Brenner, C & Meduri, T 2019, 'CAVE: Making collective virtual narrative', Leonardo, vol. 52, no. 4, pp. 349-356. https://doi.org/10.1162/LEON_a_01776
Layng K, Perlin K, Herscher S, Brenner C, Meduri T. CAVE: Making collective virtual narrative. Leonardo. 2019 Aug 1;52(4):349-356. https://doi.org/10.1162/LEON_a_01776
Layng, Kris ; Perlin, Kenneth ; Herscher, Sebastian ; Brenner, Corinne ; Meduri, Thomas. / CAVE : Making collective virtual narrative. In: Leonardo. 2019 ; Vol. 52, No. 4. pp. 349-356.
@article{8edd5a8b9de247daa680529168a87680,
title = "CAVE: Making collective virtual narrative",
abstract = "CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.",
author = "Kris Layng and Kenneth Perlin and Sebastian Herscher and Corinne Brenner and Thomas Meduri",
year = "2019",
month = "8",
day = "1",
doi = "10.1162/LEON_a_01776",
language = "English (US)",
volume = "52",
pages = "349--356",
journal = "Leonardo",
issn = "0024-094X",
publisher = "MIT Press Journals",
number = "4",

}

TY - JOUR

T1 - CAVE

T2 - Making collective virtual narrative

AU - Layng, Kris

AU - Perlin, Kenneth

AU - Herscher, Sebastian

AU - Brenner, Corinne

AU - Meduri, Thomas

PY - 2019/8/1

Y1 - 2019/8/1

N2 - CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.

AB - CAVE is a shared narrative six degrees of freedom (6DoF) virtual reality experience. In 3.5 days, 1,927 people attended its premiere at SIGGRAPH 2018. Thirty participants at a time each saw and heard the same narrative from their own individual location in the room, as they would when attending live theater. CAVE set out to disruptively change how audiences collectively experience immersive art and entertainment. Inspired by the social gatherings of theater and cinema, CAVE resonated with viewers in powerful and meaningful ways. Its specific pairing of colocated audiences and physically shared immersive narrative suggests a possible future path for shared cinematic experiences.

UR - http://www.scopus.com/inward/record.url?scp=85069794296&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85069794296&partnerID=8YFLogxK

U2 - 10.1162/LEON_a_01776

DO - 10.1162/LEON_a_01776

M3 - Article

VL - 52

SP - 349

EP - 356

JO - Leonardo

JF - Leonardo

SN - 0024-094X

IS - 4

ER -