Capturing ankle benchmark kinematics using an interactive sensory wobble board

Ali Karime, Hussein Al Osman, Mohamad Eid, Wail Gueaieb, Abdulmotaleb El Saddik

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The current state-of-the-art sensory devices have enabled a reliable tracking of the human's movements. This had a positive impact on the medical field in general and on the physical rehabilitation domain in particular since it created new possibilities to the patients to train from their homes. Home-based rehabilitation systems have emerged as promising assistive tools for effective training and diagnosis. In order to provide a productive training experience, these systems should provide good assessment reports for both the patient and the clinician. The objective of this work is to form a metric to evaluate the ankle motion for rehabilitation applications. For this purpose, we use our sensory-mounted wobble board as an input interface to play a specially developed computer game that offers an intuitive and entertaining training experience. We invite 15 healthy subjects to test our system. The data collected during the play are used to derive a set of benchmarks for a number of parameters, namely the angular velocity and jerkiness.

    Original languageEnglish (US)
    Title of host publicationElectronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
    DOIs
    StatePublished - Nov 29 2013
    Event2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013 - San Jose, CA, United States
    Duration: Jul 15 2013Jul 19 2013

    Other

    Other2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013
    CountryUnited States
    CitySan Jose, CA
    Period7/15/137/19/13

    Fingerprint

    Patient rehabilitation
    Kinematics
    Computer games
    Angular velocity

    Keywords

    • Home-based rehabilitation
    • inertial measurement unit
    • medical devices and applications
    • wobble board

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition

    Cite this

    Karime, A., Al Osman, H., Eid, M., Gueaieb, W., & El Saddik, A. (2013). Capturing ankle benchmark kinematics using an interactive sensory wobble board. In Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013 [6618438] https://doi.org/10.1109/ICMEW.2013.6618438

    Capturing ankle benchmark kinematics using an interactive sensory wobble board. / Karime, Ali; Al Osman, Hussein; Eid, Mohamad; Gueaieb, Wail; El Saddik, Abdulmotaleb.

    Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013. 2013. 6618438.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Karime, A, Al Osman, H, Eid, M, Gueaieb, W & El Saddik, A 2013, Capturing ankle benchmark kinematics using an interactive sensory wobble board. in Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013., 6618438, 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013, San Jose, CA, United States, 7/15/13. https://doi.org/10.1109/ICMEW.2013.6618438
    Karime A, Al Osman H, Eid M, Gueaieb W, El Saddik A. Capturing ankle benchmark kinematics using an interactive sensory wobble board. In Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013. 2013. 6618438 https://doi.org/10.1109/ICMEW.2013.6618438
    Karime, Ali ; Al Osman, Hussein ; Eid, Mohamad ; Gueaieb, Wail ; El Saddik, Abdulmotaleb. / Capturing ankle benchmark kinematics using an interactive sensory wobble board. Electronic Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2013. 2013.
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