Building virtual actors who can really act

Research output: Contribution to journalArticle

Abstract

When we think of "acting" in computer games, we tend to use a lower standard than the way we think of acting in live action films or theatre. Why is acting in computer games so bad? This is an important question because we will only be able to develop compute games into a more psychologically mature narrative medium when we can imbue them with actors that audiences can believe in. In this paper we present an approach to virtual actors in games that we believe will make it easier for audiences to willingly suspend their disbelief.

Original languageEnglish (US)
Pages (from-to)127-134
Number of pages8
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume2897
StatePublished - 2003

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Video Games
Computer games
Computer Games
Game
Theaters
Motion Pictures
Tend
Actors
Narrative
Standards

ASJC Scopus subject areas

  • Computer Science(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Theoretical Computer Science
  • Engineering(all)

Cite this

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