Audioverdrive: Exploring bidirectional communication between music and gameplay

Nils Iver Holtar, Mark J. Nelson, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    We describe a system for bidirectionally coupling the music and gameplay of digital games, so gameplay procedurally varies the music, and music procedurally varies the game. Our goal is to inject game music more closely into the core of gameplay, rather than having the music serve as an aesthetic layer on top; traditionally, music responds to game state, but not vice versa. Such a coupling has compositional and design implications: composing game music becomes a kind of composition of gameplay, and furthermore, game-design decisions feed back into the music-composition process. We discuss an arcadestyle 2d side-scrolling game, Audioverdrive, demonstrating this integrated music/game composition approach.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 2013 ICMC Conference: International Developments in Electroacoustics
    PublisherInternational Computer Music Association
    Pages124-131
    Number of pages8
    ISBN (Print)9780984527427
    StatePublished - 2013
    Event39th International Computer Music Conference, ICMC 2013 - Perth, WA, Australia
    Duration: Aug 11 2013Aug 17 2013

    Other

    Other39th International Computer Music Conference, ICMC 2013
    CountryAustralia
    CityPerth, WA
    Period8/11/138/17/13

    Fingerprint

    Communication
    Chemical analysis
    Feedback
    Music

    ASJC Scopus subject areas

    • Arts and Humanities (miscellaneous)
    • Computer Science Applications
    • Media Technology

    Cite this

    Holtar, N. I., Nelson, M. J., & Togelius, J. (2013). Audioverdrive: Exploring bidirectional communication between music and gameplay. In Proceedings of the 2013 ICMC Conference: International Developments in Electroacoustics (pp. 124-131). International Computer Music Association.

    Audioverdrive : Exploring bidirectional communication between music and gameplay. / Holtar, Nils Iver; Nelson, Mark J.; Togelius, Julian.

    Proceedings of the 2013 ICMC Conference: International Developments in Electroacoustics. International Computer Music Association, 2013. p. 124-131.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Holtar, NI, Nelson, MJ & Togelius, J 2013, Audioverdrive: Exploring bidirectional communication between music and gameplay. in Proceedings of the 2013 ICMC Conference: International Developments in Electroacoustics. International Computer Music Association, pp. 124-131, 39th International Computer Music Conference, ICMC 2013, Perth, WA, Australia, 8/11/13.
    Holtar NI, Nelson MJ, Togelius J. Audioverdrive: Exploring bidirectional communication between music and gameplay. In Proceedings of the 2013 ICMC Conference: International Developments in Electroacoustics. International Computer Music Association. 2013. p. 124-131
    Holtar, Nils Iver ; Nelson, Mark J. ; Togelius, Julian. / Audioverdrive : Exploring bidirectional communication between music and gameplay. Proceedings of the 2013 ICMC Conference: International Developments in Electroacoustics. International Computer Music Association, 2013. pp. 124-131
    @inproceedings{76d532c747284ad4b052d1ddab3355d6,
    title = "Audioverdrive: Exploring bidirectional communication between music and gameplay",
    abstract = "We describe a system for bidirectionally coupling the music and gameplay of digital games, so gameplay procedurally varies the music, and music procedurally varies the game. Our goal is to inject game music more closely into the core of gameplay, rather than having the music serve as an aesthetic layer on top; traditionally, music responds to game state, but not vice versa. Such a coupling has compositional and design implications: composing game music becomes a kind of composition of gameplay, and furthermore, game-design decisions feed back into the music-composition process. We discuss an arcadestyle 2d side-scrolling game, Audioverdrive, demonstrating this integrated music/game composition approach.",
    author = "Holtar, {Nils Iver} and Nelson, {Mark J.} and Julian Togelius",
    year = "2013",
    language = "English (US)",
    isbn = "9780984527427",
    pages = "124--131",
    booktitle = "Proceedings of the 2013 ICMC Conference: International Developments in Electroacoustics",
    publisher = "International Computer Music Association",

    }

    TY - GEN

    T1 - Audioverdrive

    T2 - Exploring bidirectional communication between music and gameplay

    AU - Holtar, Nils Iver

    AU - Nelson, Mark J.

    AU - Togelius, Julian

    PY - 2013

    Y1 - 2013

    N2 - We describe a system for bidirectionally coupling the music and gameplay of digital games, so gameplay procedurally varies the music, and music procedurally varies the game. Our goal is to inject game music more closely into the core of gameplay, rather than having the music serve as an aesthetic layer on top; traditionally, music responds to game state, but not vice versa. Such a coupling has compositional and design implications: composing game music becomes a kind of composition of gameplay, and furthermore, game-design decisions feed back into the music-composition process. We discuss an arcadestyle 2d side-scrolling game, Audioverdrive, demonstrating this integrated music/game composition approach.

    AB - We describe a system for bidirectionally coupling the music and gameplay of digital games, so gameplay procedurally varies the music, and music procedurally varies the game. Our goal is to inject game music more closely into the core of gameplay, rather than having the music serve as an aesthetic layer on top; traditionally, music responds to game state, but not vice versa. Such a coupling has compositional and design implications: composing game music becomes a kind of composition of gameplay, and furthermore, game-design decisions feed back into the music-composition process. We discuss an arcadestyle 2d side-scrolling game, Audioverdrive, demonstrating this integrated music/game composition approach.

    UR - http://www.scopus.com/inward/record.url?scp=84906095462&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84906095462&partnerID=8YFLogxK

    M3 - Conference contribution

    AN - SCOPUS:84906095462

    SN - 9780984527427

    SP - 124

    EP - 131

    BT - Proceedings of the 2013 ICMC Conference: International Developments in Electroacoustics

    PB - International Computer Music Association

    ER -