Artificial intelligence and games

Georgios N. Yannakakis, Julian Togelius

    Research output: Book/ReportBook

    Abstract

    This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

    Original languageEnglish (US)
    PublisherSpringer International Publishing
    Number of pages337
    ISBN (Electronic)9783319635194
    ISBN (Print)9783319635187
    DOIs
    StatePublished - Feb 17 2018

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    Artificial intelligence
    Textbooks
    Human computer interaction
    Websites

    ASJC Scopus subject areas

    • Computer Science(all)

    Cite this

    Yannakakis, G. N., & Togelius, J. (2018). Artificial intelligence and games. Springer International Publishing. https://doi.org/10.1007/978-3-319-63519-4

    Artificial intelligence and games. / Yannakakis, Georgios N.; Togelius, Julian.

    Springer International Publishing, 2018. 337 p.

    Research output: Book/ReportBook

    Yannakakis, GN & Togelius, J 2018, Artificial intelligence and games. Springer International Publishing. https://doi.org/10.1007/978-3-319-63519-4
    Yannakakis GN, Togelius J. Artificial intelligence and games. Springer International Publishing, 2018. 337 p. https://doi.org/10.1007/978-3-319-63519-4
    Yannakakis, Georgios N. ; Togelius, Julian. / Artificial intelligence and games. Springer International Publishing, 2018. 337 p.
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