AniMesh

Interleaved animation, modeling, and editing

Ming Jin, Dan Gopstein, Yotam Gingold, Andrew Nealen

    Research output: Contribution to journalArticle

    Abstract

    We introduce AniMesh, a system that supports interleaved modeling and animation creation and editing. AniMesh is suitable for rapid prototyping and easily accessible to non-experts. Source animations can be obtained from commodity motion capture devices or by adapting canned motion sequences. We propose skeleton abstraction and motion retargeting algorithms for finding correspondences and transferring motion between skeletons, or portions of skeletons, with varied topology. Motion can be copied-and-pasted between kinematic chains with different skeletal topologies, and entire model parts can be cut and reattached, while always retaining plausible, composite animations.

    Original languageEnglish (US)
    Article number207
    JournalACM Transactions on Graphics
    Volume34
    Issue number6
    DOIs
    StatePublished - Nov 1 2015

    Fingerprint

    Animation
    Topology
    Rapid prototyping
    Kinematics
    Composite materials

    Keywords

    • Animation interfaces
    • Mesh modeling
    • Motion editing
    • Motion transfer
    • Shape editing
    • Skeletal animation

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design

    Cite this

    AniMesh : Interleaved animation, modeling, and editing. / Jin, Ming; Gopstein, Dan; Gingold, Yotam; Nealen, Andrew.

    In: ACM Transactions on Graphics, Vol. 34, No. 6, 207, 01.11.2015.

    Research output: Contribution to journalArticle

    Jin, Ming ; Gopstein, Dan ; Gingold, Yotam ; Nealen, Andrew. / AniMesh : Interleaved animation, modeling, and editing. In: ACM Transactions on Graphics. 2015 ; Vol. 34, No. 6.
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