Analysis of game development activity using team-based learning

Akiko Teranishi, Minoru Nakayama, Theodor Wyeld, Mohamad Eid

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game development activity using Team-based Learning (TBL) was investigated in order to identify factors contributing to the usability of the product. In this study, three teams from two different countries are compared. As the related factors, the followings were examined to analyze the relationships with usability scores: (1) learning reflection, (2) social media communications within teams, and (3) participants' characteristics and information literacy. Usability scores were conveyed using a System Usability Scale (SUS) by evaluations from the other teams. The participants' characteristics and information literacy were measured before starting the project as a pre-test. The discussions and communications via social media of each group were categorized as: Proposal, Permission, Encouragement, and Acknowledgment, using protocol analysis to examine their contributions towards the usability scores. After completing the study project, a learning reflection questionnaire was completed by all participants to evaluate efficacy, satisfaction and achievement of learning, and difficulties.

Original languageEnglish (US)
Title of host publicationProceedings - 2017 21st International Conference Information Visualisation, iV 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages211-217
Number of pages7
ISBN (Electronic)9781538608319
DOIs
StatePublished - Nov 14 2017
Event21st International Conference Information Visualisation, iV 2017 - London, United Kingdom
Duration: Jul 11 2017Jul 14 2017

Other

Other21st International Conference Information Visualisation, iV 2017
CountryUnited Kingdom
CityLondon
Period7/11/177/14/17

Fingerprint

Communication

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology
  • Computer Networks and Communications
  • Computer Graphics and Computer-Aided Design

Cite this

Teranishi, A., Nakayama, M., Wyeld, T., & Eid, M. (2017). Analysis of game development activity using team-based learning. In Proceedings - 2017 21st International Conference Information Visualisation, iV 2017 (pp. 211-217). [8107972] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/iV.2017.73

Analysis of game development activity using team-based learning. / Teranishi, Akiko; Nakayama, Minoru; Wyeld, Theodor; Eid, Mohamad.

Proceedings - 2017 21st International Conference Information Visualisation, iV 2017. Institute of Electrical and Electronics Engineers Inc., 2017. p. 211-217 8107972.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Teranishi, A, Nakayama, M, Wyeld, T & Eid, M 2017, Analysis of game development activity using team-based learning. in Proceedings - 2017 21st International Conference Information Visualisation, iV 2017., 8107972, Institute of Electrical and Electronics Engineers Inc., pp. 211-217, 21st International Conference Information Visualisation, iV 2017, London, United Kingdom, 7/11/17. https://doi.org/10.1109/iV.2017.73
Teranishi A, Nakayama M, Wyeld T, Eid M. Analysis of game development activity using team-based learning. In Proceedings - 2017 21st International Conference Information Visualisation, iV 2017. Institute of Electrical and Electronics Engineers Inc. 2017. p. 211-217. 8107972 https://doi.org/10.1109/iV.2017.73
Teranishi, Akiko ; Nakayama, Minoru ; Wyeld, Theodor ; Eid, Mohamad. / Analysis of game development activity using team-based learning. Proceedings - 2017 21st International Conference Information Visualisation, iV 2017. Institute of Electrical and Electronics Engineers Inc., 2017. pp. 211-217
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