An in-place texture synthesis technique for memory constrained multimedia applications

Alexey Badalov, Irene Cheng, Claudio Silva, Anup Basu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Despite the rapid evolution of multimedia content, from 2D to 3D and to stereo on IMAX display, material and texture remain an indispensable component when rendering realistic and appealing graphics and animations. As the demand for high-definition displays increases, so is the necessity for high-resolution textures. Nevertheless, the available texture images very often have low resolution and are inadequate for high-quality rendering. Texture synthesis from examples offers an effective way not only for the creation of high resolution texture, but also useful in interpolating missing data resulted from unreliable transmission and overly compressed data. We present a new memory-efficient technique that facilitates high-quality texture synthesis. We compare the time performance and memory usage between our approach and the commonly used caching techniques. Experimental results show that our method can perform better, given limited memory resources.

Original languageEnglish (US)
Title of host publicationElectronic Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, ICME 2011
DOIs
StatePublished - 2011
Event2011 12th IEEE International Conference on Multimedia and Expo, ICME 2011 - Barcelona, Spain
Duration: Jul 11 2011Jul 15 2011

Other

Other2011 12th IEEE International Conference on Multimedia and Expo, ICME 2011
CountrySpain
CityBarcelona
Period7/11/117/15/11

Fingerprint

Textures
Data storage equipment
Display devices
Animation

Keywords

  • in-place iterative ring search
  • memory constrained applications
  • performance optimization
  • pixel-based
  • Texture synthesis

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications

Cite this

Badalov, A., Cheng, I., Silva, C., & Basu, A. (2011). An in-place texture synthesis technique for memory constrained multimedia applications. In Electronic Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, ICME 2011 [6012092] https://doi.org/10.1109/ICME.2011.6012092

An in-place texture synthesis technique for memory constrained multimedia applications. / Badalov, Alexey; Cheng, Irene; Silva, Claudio; Basu, Anup.

Electronic Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, ICME 2011. 2011. 6012092.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Badalov, A, Cheng, I, Silva, C & Basu, A 2011, An in-place texture synthesis technique for memory constrained multimedia applications. in Electronic Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, ICME 2011., 6012092, 2011 12th IEEE International Conference on Multimedia and Expo, ICME 2011, Barcelona, Spain, 7/11/11. https://doi.org/10.1109/ICME.2011.6012092
Badalov A, Cheng I, Silva C, Basu A. An in-place texture synthesis technique for memory constrained multimedia applications. In Electronic Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, ICME 2011. 2011. 6012092 https://doi.org/10.1109/ICME.2011.6012092
Badalov, Alexey ; Cheng, Irene ; Silva, Claudio ; Basu, Anup. / An in-place texture synthesis technique for memory constrained multimedia applications. Electronic Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, ICME 2011. 2011.
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