Alternate reality games for learning: A frame by frame analysis

Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, D Hansen

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Original languageEnglish (US)
Title of host publicationAlternate Reality Games and the Cusp of Digital Gameplay
EditorsA. Garcia, G. Niemeyer
Place of PublicationNew York, NY
PublisherBloomsbury
StatePublished - 2017

Cite this

Pellicone, A., Bonsignore, E., Kaczmarek, K., Kraus, K., Ahn, J., & Hansen, D. (2017). Alternate reality games for learning: A frame by frame analysis. In A. Garcia, & G. Niemeyer (Eds.), Alternate Reality Games and the Cusp of Digital Gameplay New York, NY: Bloomsbury.

Alternate reality games for learning : A frame by frame analysis. / Pellicone, Anthony; Bonsignore, Elizabeth; Kaczmarek, Kathryn; Kraus, Kari; Ahn, June; Hansen, D.

Alternate Reality Games and the Cusp of Digital Gameplay. ed. / A. Garcia; G. Niemeyer. New York, NY : Bloomsbury, 2017.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Pellicone, A, Bonsignore, E, Kaczmarek, K, Kraus, K, Ahn, J & Hansen, D 2017, Alternate reality games for learning: A frame by frame analysis. in A Garcia & G Niemeyer (eds), Alternate Reality Games and the Cusp of Digital Gameplay. Bloomsbury, New York, NY.
Pellicone A, Bonsignore E, Kaczmarek K, Kraus K, Ahn J, Hansen D. Alternate reality games for learning: A frame by frame analysis. In Garcia A, Niemeyer G, editors, Alternate Reality Games and the Cusp of Digital Gameplay. New York, NY: Bloomsbury. 2017
Pellicone, Anthony ; Bonsignore, Elizabeth ; Kaczmarek, Kathryn ; Kraus, Kari ; Ahn, June ; Hansen, D. / Alternate reality games for learning : A frame by frame analysis. Alternate Reality Games and the Cusp of Digital Gameplay. editor / A. Garcia ; G. Niemeyer. New York, NY : Bloomsbury, 2017.
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