Admux communication protrocol for real-time multimodal intreaction

Mohamad Eid, Abdulmotaleb El Saddik

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the contribution is two-fold: first, we present a thorough description of Admux communication protocol and content access/communication management. Second, the evaluation of Admux, using an interactive multimodal 3D Office Slingshot game, is described. The 3D Office Slingshot game involves the communication of synchronous hap tic-audio-video media â' with both tactile and kinesthetic hap tic feedback. The performance evaluation shows that Admux is capable of delivering synchronous hap tic-video data while adapting to network conditions by allocating proportional resources to various media channels. The usability testing with 20 subjects has shown that players have expressed positive feedback about the game.

Original languageEnglish (US)
Title of host publicationProceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012
Pages118-123
Number of pages6
DOIs
StatePublished - Dec 1 2012
Event2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012 - Dublin, Ireland
Duration: Oct 25 2012Oct 27 2012

Other

Other2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012
CountryIreland
CityDublin
Period10/25/1210/27/12

Fingerprint

Haptics
Real-time
Communication
Game
Feedback
Usability Testing
Positive Feedback
Multimedia Applications
Communication Protocol
Internet
Performance Evaluation
Network protocols
Fold
Directly proportional
Testing
Resources
Evaluation

Keywords

  • communication protocol
  • haptic gaming
  • multimodal communication framework
  • multimodal interaction

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Science Applications
  • Software
  • Modeling and Simulation

Cite this

Eid, M., & Saddik, A. E. (2012). Admux communication protrocol for real-time multimodal intreaction. In Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012 (pp. 118-123). [6365111] https://doi.org/10.1109/DS-RT.2012.23

Admux communication protrocol for real-time multimodal intreaction. / Eid, Mohamad; Saddik, Abdulmotaleb El.

Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012. 2012. p. 118-123 6365111.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Eid, M & Saddik, AE 2012, Admux communication protrocol for real-time multimodal intreaction. in Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012., 6365111, pp. 118-123, 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012, Dublin, Ireland, 10/25/12. https://doi.org/10.1109/DS-RT.2012.23
Eid M, Saddik AE. Admux communication protrocol for real-time multimodal intreaction. In Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012. 2012. p. 118-123. 6365111 https://doi.org/10.1109/DS-RT.2012.23
Eid, Mohamad ; Saddik, Abdulmotaleb El. / Admux communication protrocol for real-time multimodal intreaction. Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012. 2012. pp. 118-123
@inproceedings{d2989edcb878413db8345011faa08dd1,
title = "Admux communication protrocol for real-time multimodal intreaction",
abstract = "In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the contribution is two-fold: first, we present a thorough description of Admux communication protocol and content access/communication management. Second, the evaluation of Admux, using an interactive multimodal 3D Office Slingshot game, is described. The 3D Office Slingshot game involves the communication of synchronous hap tic-audio-video media {\^a}' with both tactile and kinesthetic hap tic feedback. The performance evaluation shows that Admux is capable of delivering synchronous hap tic-video data while adapting to network conditions by allocating proportional resources to various media channels. The usability testing with 20 subjects has shown that players have expressed positive feedback about the game.",
keywords = "communication protocol, haptic gaming, multimodal communication framework, multimodal interaction",
author = "Mohamad Eid and Saddik, {Abdulmotaleb El}",
year = "2012",
month = "12",
day = "1",
doi = "10.1109/DS-RT.2012.23",
language = "English (US)",
isbn = "9780769548463",
pages = "118--123",
booktitle = "Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012",

}

TY - GEN

T1 - Admux communication protrocol for real-time multimodal intreaction

AU - Eid, Mohamad

AU - Saddik, Abdulmotaleb El

PY - 2012/12/1

Y1 - 2012/12/1

N2 - In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the contribution is two-fold: first, we present a thorough description of Admux communication protocol and content access/communication management. Second, the evaluation of Admux, using an interactive multimodal 3D Office Slingshot game, is described. The 3D Office Slingshot game involves the communication of synchronous hap tic-audio-video media â' with both tactile and kinesthetic hap tic feedback. The performance evaluation shows that Admux is capable of delivering synchronous hap tic-video data while adapting to network conditions by allocating proportional resources to various media channels. The usability testing with 20 subjects has shown that players have expressed positive feedback about the game.

AB - In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the contribution is two-fold: first, we present a thorough description of Admux communication protocol and content access/communication management. Second, the evaluation of Admux, using an interactive multimodal 3D Office Slingshot game, is described. The 3D Office Slingshot game involves the communication of synchronous hap tic-audio-video media â' with both tactile and kinesthetic hap tic feedback. The performance evaluation shows that Admux is capable of delivering synchronous hap tic-video data while adapting to network conditions by allocating proportional resources to various media channels. The usability testing with 20 subjects has shown that players have expressed positive feedback about the game.

KW - communication protocol

KW - haptic gaming

KW - multimodal communication framework

KW - multimodal interaction

UR - http://www.scopus.com/inward/record.url?scp=84871724142&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84871724142&partnerID=8YFLogxK

U2 - 10.1109/DS-RT.2012.23

DO - 10.1109/DS-RT.2012.23

M3 - Conference contribution

AN - SCOPUS:84871724142

SN - 9780769548463

SP - 118

EP - 123

BT - Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012

ER -