Adaptive LOD editing of quad meshes

Daniele Panozzo, Enrico Puppo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh which is consistent with the Catmull-Clark subdivision. Consistency is both topological and geometrical: an adaptively subdivided mesh coincides with the uniformly subdivided mesh wherever the level of subdivision is uniform, and the limit surface is the same. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening and work on a plain mesh without the need of cumbersome hierarchical data structures.

Original languageEnglish (US)
Title of host publicationProceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Pages7-16
Number of pages10
DOIs
StatePublished - 2010
Event7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, AFRIGRAPH 2010 - Franschhoek, South Africa
Duration: Jun 21 2010Jun 23 2010

Other

Other7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, AFRIGRAPH 2010
CountrySouth Africa
CityFranschhoek
Period6/21/106/23/10

Fingerprint

Coarsening
Data structures

Keywords

  • Adaptive subdivision surfaces
  • Level of detail
  • Quad-dominant meshes

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Cite this

Panozzo, D., & Puppo, E. (2010). Adaptive LOD editing of quad meshes. In Proceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (pp. 7-16) https://doi.org/10.1145/1811158.1811160

Adaptive LOD editing of quad meshes. / Panozzo, Daniele; Puppo, Enrico.

Proceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa. 2010. p. 7-16.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Panozzo, D & Puppo, E 2010, Adaptive LOD editing of quad meshes. in Proceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa. pp. 7-16, 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, AFRIGRAPH 2010, Franschhoek, South Africa, 6/21/10. https://doi.org/10.1145/1811158.1811160
Panozzo D, Puppo E. Adaptive LOD editing of quad meshes. In Proceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa. 2010. p. 7-16 https://doi.org/10.1145/1811158.1811160
Panozzo, Daniele ; Puppo, Enrico. / Adaptive LOD editing of quad meshes. Proceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa. 2010. pp. 7-16
@inproceedings{1ac56daee57143468b63ed39555181f1,
title = "Adaptive LOD editing of quad meshes",
abstract = "We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh which is consistent with the Catmull-Clark subdivision. Consistency is both topological and geometrical: an adaptively subdivided mesh coincides with the uniformly subdivided mesh wherever the level of subdivision is uniform, and the limit surface is the same. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening and work on a plain mesh without the need of cumbersome hierarchical data structures.",
keywords = "Adaptive subdivision surfaces, Level of detail, Quad-dominant meshes",
author = "Daniele Panozzo and Enrico Puppo",
year = "2010",
doi = "10.1145/1811158.1811160",
language = "English (US)",
isbn = "9781450301183",
pages = "7--16",
booktitle = "Proceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa",

}

TY - GEN

T1 - Adaptive LOD editing of quad meshes

AU - Panozzo, Daniele

AU - Puppo, Enrico

PY - 2010

Y1 - 2010

N2 - We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh which is consistent with the Catmull-Clark subdivision. Consistency is both topological and geometrical: an adaptively subdivided mesh coincides with the uniformly subdivided mesh wherever the level of subdivision is uniform, and the limit surface is the same. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening and work on a plain mesh without the need of cumbersome hierarchical data structures.

AB - We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh which is consistent with the Catmull-Clark subdivision. Consistency is both topological and geometrical: an adaptively subdivided mesh coincides with the uniformly subdivided mesh wherever the level of subdivision is uniform, and the limit surface is the same. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening and work on a plain mesh without the need of cumbersome hierarchical data structures.

KW - Adaptive subdivision surfaces

KW - Level of detail

KW - Quad-dominant meshes

UR - http://www.scopus.com/inward/record.url?scp=77955105993&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=77955105993&partnerID=8YFLogxK

U2 - 10.1145/1811158.1811160

DO - 10.1145/1811158.1811160

M3 - Conference contribution

SN - 9781450301183

SP - 7

EP - 16

BT - Proceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa

ER -