A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers

Fanyi Duanmu, Yixiang Mao, Shuai Liu, Sumanth Srinivasan, Yao Wang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR) applications have become popular recently and rapidly commercialized. The behaviors of users watching 360-degree omni-directional videos have not been fully investigated. In this paper, a dataset of view trajectories for users watching 360-degree videos over computer (desktop/laptop) environment is presented. The dataset includes view center trajectory data collected from viewers watching twelve 360-degree videos over the computer, using mouse to navigate and explore the environment. The selected videos cover a variety of contents, leading to different navigation patterns and behaviors. Based on the dataset, we demonstrate that the viewers share similar viewing patterns over certain 360-degree video category. We also compare the view motion patterns and statistics with prior datasets captured using head-mounted display (HMD). The dataset has been made available online, to facilitate the studies on 360-degree video view prediction, content saliency analysis and VR streaming, etc.

Original languageEnglish (US)
Title of host publication2018 IEEE International Conference on Multimedia and Expo, ICME 2018
PublisherIEEE Computer Society
ISBN (Electronic)9781538617373
DOIs
StatePublished - Oct 8 2018
Event2018 IEEE International Conference on Multimedia and Expo, ICME 2018 - San Diego, United States
Duration: Jul 23 2018Jul 27 2018

Publication series

NameProceedings - IEEE International Conference on Multimedia and Expo
Volume2018-July
ISSN (Print)1945-7871
ISSN (Electronic)1945-788X

Conference

Conference2018 IEEE International Conference on Multimedia and Expo, ICME 2018
CountryUnited States
CitySan Diego
Period7/23/187/27/18

Fingerprint

Virtual reality
Navigation
Trajectories
Personal computers
Display devices
Statistics

Keywords

  • 360-degree Video
  • Focus of Attention
  • Head Motion
  • Video Dataset
  • Virtual Reality

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications

Cite this

Duanmu, F., Mao, Y., Liu, S., Srinivasan, S., & Wang, Y. (2018). A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers. In 2018 IEEE International Conference on Multimedia and Expo, ICME 2018 [8486537] (Proceedings - IEEE International Conference on Multimedia and Expo; Vol. 2018-July). IEEE Computer Society. https://doi.org/10.1109/ICME.2018.8486537

A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers. / Duanmu, Fanyi; Mao, Yixiang; Liu, Shuai; Srinivasan, Sumanth; Wang, Yao.

2018 IEEE International Conference on Multimedia and Expo, ICME 2018. IEEE Computer Society, 2018. 8486537 (Proceedings - IEEE International Conference on Multimedia and Expo; Vol. 2018-July).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Duanmu, F, Mao, Y, Liu, S, Srinivasan, S & Wang, Y 2018, A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers. in 2018 IEEE International Conference on Multimedia and Expo, ICME 2018., 8486537, Proceedings - IEEE International Conference on Multimedia and Expo, vol. 2018-July, IEEE Computer Society, 2018 IEEE International Conference on Multimedia and Expo, ICME 2018, San Diego, United States, 7/23/18. https://doi.org/10.1109/ICME.2018.8486537
Duanmu F, Mao Y, Liu S, Srinivasan S, Wang Y. A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers. In 2018 IEEE International Conference on Multimedia and Expo, ICME 2018. IEEE Computer Society. 2018. 8486537. (Proceedings - IEEE International Conference on Multimedia and Expo). https://doi.org/10.1109/ICME.2018.8486537
Duanmu, Fanyi ; Mao, Yixiang ; Liu, Shuai ; Srinivasan, Sumanth ; Wang, Yao. / A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers. 2018 IEEE International Conference on Multimedia and Expo, ICME 2018. IEEE Computer Society, 2018. (Proceedings - IEEE International Conference on Multimedia and Expo).
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