A retrospective analysis tool for general game design

Tiago Machado, Andrew Nealen, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper describes the design of SeekWhence, a retrospective analysis tool for gameplay session. SeekWhence is a new addition to the Cicero AI-assisted game design tool, which is built on top of the Video Game Description Language (VGDL) and the General Video Game Framework (GVG-AI). With SeekWhence, designers can prototype their games and record gameplay sessions simulated by agents or human players. They can go back and forth on every frame of the recorded session, analyzing it step by step and import it into their current project to edit it. This paper explains the technical details of SeekWhence and gives examples of its usage.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
    PublisherAssociation for Computing Machinery
    VolumePart F130151
    ISBN (Electronic)9781450353199
    DOIs
    StatePublished - Aug 14 2017
    Event12th International Conference on the Foundations of Digital Games, FDG 2017 - Cape Cod, United States
    Duration: Aug 14 2017Aug 17 2017

    Other

    Other12th International Conference on the Foundations of Digital Games, FDG 2017
    CountryUnited States
    CityCape Cod
    Period8/14/178/17/17

    Keywords

    • Game Analysis and Visualizations
    • Game Prototyping
    • Gameplay Sessions
    • Retrospective Analysis

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Networks and Communications
    • Computer Vision and Pattern Recognition
    • Software

    Cite this

    Machado, T., Nealen, A., & Togelius, J. (2017). A retrospective analysis tool for general game design. In Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017 (Vol. Part F130151). [A4] Association for Computing Machinery. https://doi.org/10.1145/3102071.3102090

    A retrospective analysis tool for general game design. / Machado, Tiago; Nealen, Andrew; Togelius, Julian.

    Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. Vol. Part F130151 Association for Computing Machinery, 2017. A4.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Machado, T, Nealen, A & Togelius, J 2017, A retrospective analysis tool for general game design. in Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. vol. Part F130151, A4, Association for Computing Machinery, 12th International Conference on the Foundations of Digital Games, FDG 2017, Cape Cod, United States, 8/14/17. https://doi.org/10.1145/3102071.3102090
    Machado T, Nealen A, Togelius J. A retrospective analysis tool for general game design. In Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. Vol. Part F130151. Association for Computing Machinery. 2017. A4 https://doi.org/10.1145/3102071.3102090
    Machado, Tiago ; Nealen, Andrew ; Togelius, Julian. / A retrospective analysis tool for general game design. Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. Vol. Part F130151 Association for Computing Machinery, 2017.
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