Abstract
In this paper, our research team demonstrates how groups of game designers can open the discussion on human principles in game design by using a tool we call "Values Cards." Drawing on prior play experiences, participants identify examples of games or game segments that express the value represented on one of the values cards. This sparks deep analysis of how values are expressed through particular game mechanics and representational elements. The analysis can be posted to a collective wiki and shared amongst other designers who are interested in examining game mechanics and representational elements from a values perspective. These exercises can be considered first steps in a broader attempt to produce and implement a systematic methodology to better integrate human principles into the design process.
Original language | English (US) |
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Title of host publication | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
Pages | 752-760 |
Number of pages | 9 |
State | Published - 2007 |
Event | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan Duration: Sep 24 2007 → Sep 28 2007 |
Other
Other | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
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Country | Japan |
City | Tokyo |
Period | 9/24/07 → 9/28/07 |
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Keywords
- Computer games
- Digital games
- Games
- Values
- Video games
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software
Cite this
A method for discovering values in digital games. / Flanagan, Mary; Nissenbaum, Helen; Belman, Jonathan; Diamond, Jim.
3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. 2007. p. 752-760.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - A method for discovering values in digital games
AU - Flanagan, Mary
AU - Nissenbaum, Helen
AU - Belman, Jonathan
AU - Diamond, Jim
PY - 2007
Y1 - 2007
N2 - In this paper, our research team demonstrates how groups of game designers can open the discussion on human principles in game design by using a tool we call "Values Cards." Drawing on prior play experiences, participants identify examples of games or game segments that express the value represented on one of the values cards. This sparks deep analysis of how values are expressed through particular game mechanics and representational elements. The analysis can be posted to a collective wiki and shared amongst other designers who are interested in examining game mechanics and representational elements from a values perspective. These exercises can be considered first steps in a broader attempt to produce and implement a systematic methodology to better integrate human principles into the design process.
AB - In this paper, our research team demonstrates how groups of game designers can open the discussion on human principles in game design by using a tool we call "Values Cards." Drawing on prior play experiences, participants identify examples of games or game segments that express the value represented on one of the values cards. This sparks deep analysis of how values are expressed through particular game mechanics and representational elements. The analysis can be posted to a collective wiki and shared amongst other designers who are interested in examining game mechanics and representational elements from a values perspective. These exercises can be considered first steps in a broader attempt to produce and implement a systematic methodology to better integrate human principles into the design process.
KW - Computer games
KW - Digital games
KW - Games
KW - Values
KW - Video games
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M3 - Conference contribution
SP - 752
EP - 760
BT - 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
ER -