A direct texture placement and editing interface

Yotam I. Gingold, Philip L. Davidson, Jefferson Y. Han, Denis Zorin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV-coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces. A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes it possible to specify natural handles for texture manipulation using point constraints associated with different fingers. Pressure can be used as a direct interface for texture combination operations. The 3D position of the object and its texture can be manipulated simultaneously using two-hand input.

Original languageEnglish (US)
Title of host publicationUIST 2006: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology
Pages23-31
Number of pages9
DOIs
StatePublished - 2008
Event19th Annual ACM Symposium on User Interface Software and Technology 2006, UIST'06 - Montreux, Switzerland
Duration: Oct 15 2006Oct 18 2006

Other

Other19th Annual ACM Symposium on User Interface Software and Technology 2006, UIST'06
CountrySwitzerland
CityMontreux
Period10/15/0610/18/06

Fingerprint

Interfaces (computer)
Textures
Parameterization
Computer games
Texturing
Painting
Animation
Specifications

Keywords

  • Multi-touch interface
  • Surface parameterization
  • Texturing

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

Cite this

Gingold, Y. I., Davidson, P. L., Han, J. Y., & Zorin, D. (2008). A direct texture placement and editing interface. In UIST 2006: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology (pp. 23-31) https://doi.org/10.1145/1166253.1166259

A direct texture placement and editing interface. / Gingold, Yotam I.; Davidson, Philip L.; Han, Jefferson Y.; Zorin, Denis.

UIST 2006: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology. 2008. p. 23-31.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Gingold, YI, Davidson, PL, Han, JY & Zorin, D 2008, A direct texture placement and editing interface. in UIST 2006: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology. pp. 23-31, 19th Annual ACM Symposium on User Interface Software and Technology 2006, UIST'06, Montreux, Switzerland, 10/15/06. https://doi.org/10.1145/1166253.1166259
Gingold YI, Davidson PL, Han JY, Zorin D. A direct texture placement and editing interface. In UIST 2006: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology. 2008. p. 23-31 https://doi.org/10.1145/1166253.1166259
Gingold, Yotam I. ; Davidson, Philip L. ; Han, Jefferson Y. ; Zorin, Denis. / A direct texture placement and editing interface. UIST 2006: Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology. 2008. pp. 23-31
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